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Remove "Max Threads per Split Point" UCI option
Experimental patch to verify if drop of nps in endgames at very long TC is due to this. Suggested by Ronald de Man. bench: 7451319
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@@ -166,7 +166,6 @@ struct ThreadPool : public std::vector<Thread*> {
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bool sleepWhileIdle;
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Depth minimumSplitDepth;
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size_t maxThreadsPerSplitPoint;
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Mutex mutex;
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ConditionVariable sleepCondition;
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TimerThread* timer;
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