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Rename stop_threads() to exit_threads()
More stick to what actually happens. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -69,7 +69,7 @@ struct SearchStack {
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extern void init_search();
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extern void init_threads();
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extern void stop_threads();
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extern void exit_threads();
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extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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int time[], int increment[], int movesToGo, int maxDepth,
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int maxNodes, int maxTime, Move searchMoves[]);
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