Use double everywhere

Rationale:

- Speed of double and float is about the same (not on the hot path anyway)

- Double makes code prettier (no need to write 1.0f, just 1.0)

- Only practical advantage of float is to use less memory, but since we never
  store large arrays of double, we don't care.

No functional change.
This commit is contained in:
Lucas Braesch
2013-10-03 12:05:58 +08:00
committed by Marco Costalba
parent 7f142d6817
commit a0cc15ccbc
5 changed files with 12 additions and 12 deletions

View File

@@ -26,7 +26,7 @@
class TimeManager {
public:
void init(const Search::LimitsType& limits, int currentPly, Color us);
void pv_instability(float bestMoveChanges);
void pv_instability(double bestMoveChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; }