mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 17:16:33 +08:00
Use double everywhere
Rationale: - Speed of double and float is about the same (not on the hot path anyway) - Double makes code prettier (no need to write 1.0f, just 1.0) - Only practical advantage of float is to use less memory, but since we never store large arrays of double, we don't care. No functional change.
This commit is contained in:
committed by
Marco Costalba
parent
7f142d6817
commit
a0cc15ccbc
@@ -29,8 +29,8 @@ namespace {
|
||||
/// Constants
|
||||
|
||||
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
|
||||
const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio
|
||||
const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
|
||||
const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
|
||||
const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
|
||||
|
||||
|
||||
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
|
||||
@@ -76,7 +76,7 @@ namespace {
|
||||
}
|
||||
|
||||
|
||||
void TimeManager::pv_instability(float bestMoveChanges) {
|
||||
void TimeManager::pv_instability(double bestMoveChanges) {
|
||||
|
||||
unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime);
|
||||
}
|
||||
@@ -144,8 +144,8 @@ namespace {
|
||||
template<TimeType T>
|
||||
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
|
||||
{
|
||||
const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
|
||||
const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
|
||||
|
||||
int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
|
||||
int otherMovesImportance = 0;
|
||||
@@ -153,8 +153,8 @@ namespace {
|
||||
for (int i = 1; i < movesToGo; ++i)
|
||||
otherMovesImportance += move_importance(currentPly + 2 * i);
|
||||
|
||||
float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
|
||||
double ratio1 = (TMaxRatio * thisMoveImportance) / double(TMaxRatio * thisMoveImportance + otherMovesImportance);
|
||||
double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / double(thisMoveImportance + otherMovesImportance);
|
||||
|
||||
return int(floor(myTime * std::min(ratio1, ratio2)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user