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Use double everywhere
Rationale: - Speed of double and float is about the same (not on the hot path anyway) - Double makes code prettier (no need to write 1.0f, just 1.0) - Only practical advantage of float is to use less memory, but since we never store large arrays of double, we don't care. No functional change.
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committed by
Marco Costalba
parent
7f142d6817
commit
a0cc15ccbc
@@ -207,7 +207,7 @@ static string score_to_string(Value v) {
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s << "-#" << (VALUE_MATE + v) / 2;
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else
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s << setprecision(2) << fixed << showpos << float(v) / PawnValueMg;
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s << setprecision(2) << fixed << showpos << double(v) / PawnValueMg;
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return s.str();
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}
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