Update some comments (#973)

Use somewhat more precise comments in a couple of places.

No functional change.
This commit is contained in:
Stéphane Nicolet
2017-01-17 14:50:03 +01:00
committed by Marco Costalba
parent de02768af7
commit 9f8f093fd6
3 changed files with 9 additions and 7 deletions

View File

@@ -44,7 +44,7 @@ namespace {
Score Connected[2][2][2][RANK_NB];
// Doubled pawn penalty
const Score Doubled = S(18,38);
const Score Doubled = S(18, 38);
// Lever bonus by rank
const Score Lever[RANK_NB] = {
@@ -53,7 +53,7 @@ namespace {
};
// Weakness of our pawn shelter in front of the king by [distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawns, or where our pawn is behind our king.
// RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
const Value ShelterWeakness[][RANK_NB] = {
{ V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) },
{ V(116), V( 4), V(28), V(87), V(94), V(108), V(104) },
@@ -63,7 +63,7 @@ namespace {
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has no pawn
// on the given file, or his pawn his behind our king.
// on the given file, or their pawn is behind our king.
const Value StormDanger[][4][RANK_NB] = {
{ { V( 0), V(-290), V(-274), V(57), V(41) }, //BlockedByKing
{ V( 0), V( 60), V( 144), V(39), V(13) },