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Second take at unifying bitboard representation access
This patch is built on Tord idea to use functions instead of templates to access position's bitboards. This has the added advantage that we don't need fallback functions for cases where the piece type or the color is a variable and not a constant. Also added Joona suggestion to workaround request for two types of pieces like bishop_and_queens() and rook_and_queens(). No functionality or performance change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -197,8 +197,8 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
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for (Color us = WHITE; us <= BLACK; us++)
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{
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Color them = opposite_color(us);
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Bitboard ourPawns = pos.pieces<PAWN>(us);
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Bitboard theirPawns = pos.pieces<PAWN>(them);
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Bitboard ourPawns = pos.pieces(PAWN, us);
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Bitboard theirPawns = pos.pieces(PAWN, them);
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Bitboard pawns = ourPawns;
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// Initialize pawn storm scores by giving bonuses for open files
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@@ -392,7 +392,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
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int PawnInfo::updateShelter(const Position& pos, Color c, Square ksq) {
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unsigned shelter = 0;
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Bitboard pawns = pos.pieces<PAWN>(c) & this_and_neighboring_files_bb(ksq);
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Bitboard pawns = pos.pieces(PAWN, c) & this_and_neighboring_files_bb(ksq);
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unsigned r = ksq & (7 << 3);
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for (int i = 1, k = (c ? -8 : 8); i < 4; i++)
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{
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