Use pointers instead of array indices in MovePicker

This avoids calculating the array entry position
at each access and gives another boost of almost 1%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-08-28 08:57:52 +02:00
parent 6cf28d4aa7
commit 9e4befe3f1
7 changed files with 106 additions and 109 deletions

View File

@@ -100,55 +100,59 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
/// MovePicker::go_next_phase() generates, scores and sorts the next bunch
/// of moves when there are no more moves to try for the currrent phase.
/// of moves when there are no more moves to try for the current phase.
void MovePicker::go_next_phase() {
movesPicked = 0;
curMove = moves;
phase = *(++phasePtr);
switch (phase) {
case PH_NULL_MOVE:
case PH_TT_MOVES:
movesPicked = 0;
return;
case PH_GOOD_CAPTURES:
numOfMoves = generate_captures(pos, moves);
lastMove = generate_captures(pos, moves);
score_captures();
std::sort(moves, moves + numOfMoves);
std::sort(moves, lastMove);
return;
case PH_KILLERS:
movesPicked = 0;
return;
case PH_NONCAPTURES:
numOfMoves = generate_noncaptures(pos, moves);
lastMove = generate_noncaptures(pos, moves);
score_noncaptures();
std::sort(moves, moves + numOfMoves);
std::sort(moves, lastMove);
return;
case PH_BAD_CAPTURES:
// Bad captures SEE value is already calculated so just sort them
// to get SEE move ordering.
std::sort(badCaptures, badCaptures + numOfBadCaptures);
curMove = badCaptures;
lastMove = badCaptures + numOfBadCaptures;
std::sort(badCaptures, lastMove);
return;
case PH_EVASIONS:
assert(pos.is_check());
numOfMoves = generate_evasions(pos, moves, pinned);
lastMove = generate_evasions(pos, moves, pinned);
score_evasions();
std::sort(moves, moves + numOfMoves);
std::sort(moves, lastMove);
return;
case PH_QCAPTURES:
numOfMoves = generate_captures(pos, moves);
lastMove = generate_captures(pos, moves);
score_captures();
std::sort(moves, moves + numOfMoves);
std::sort(moves, lastMove);
return;
case PH_QCHECKS:
// Perhaps we should order moves move here? FIXME
numOfMoves = generate_non_capture_checks(pos, moves, dc);
lastMove = generate_non_capture_checks(pos, moves, dc);
return;
case PH_STOP:
@@ -161,10 +165,10 @@ void MovePicker::go_next_phase() {
}
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
/// numerical move ordering score to each move in a move list. The moves
/// with highest scores will be picked first by pick_move_from_list().
/// MovePicker::score_captures(), MovePicker::score_noncaptures() and
/// MovePicker::score_evasions() assign a numerical move ordering score
/// to each move in a move list. The moves with highest scores will be
/// picked first by get_next_move().
void MovePicker::score_captures() {
// Winning and equal captures in the main search are ordered by MVV/LVA.
@@ -183,14 +187,14 @@ void MovePicker::score_captures() {
Move m;
// Use MVV/LVA ordering
for (int i = 0; i < numOfMoves; i++)
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
m = moves[i].move;
m = cur->move;
if (move_is_promotion(m))
moves[i].score = QueenValueMidgame;
cur->score = QueenValueMidgame;
else
moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos.type_of_piece_on(move_from(m)));
cur->score = int(pos.midgame_value_of_piece_on(move_to(m)))
-int(pos.type_of_piece_on(move_from(m)));
}
}
@@ -202,10 +206,10 @@ void MovePicker::score_noncaptures() {
Square from, to;
int hs;
for (int i = 0; i < numOfMoves; i++)
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
from = move_from(moves[i].move);
to = move_to(moves[i].move);
from = move_from(cur->move);
to = move_to(cur->move);
piece = pos.piece_on(from);
hs = H.move_ordering_score(piece, to);
@@ -214,23 +218,23 @@ void MovePicker::score_noncaptures() {
hs += 1000;
// pst based scoring
moves[i].score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
cur->score = hs + pos.pst_delta<Position::MidGame>(piece, from, to);
}
}
void MovePicker::score_evasions() {
for (int i = 0; i < numOfMoves; i++)
for (MoveStack* cur = moves; cur != lastMove; cur++)
{
Move m = moves[i].move;
Move m = cur->move;
if (m == ttMoves[0])
moves[i].score = 2*HistoryMax;
cur->score = 2*HistoryMax;
else if (!pos.square_is_empty(move_to(m)))
{
int seeScore = pos.see(m);
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
cur->score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
} else
moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m));
}
}
@@ -242,7 +246,6 @@ void MovePicker::score_evasions() {
Move MovePicker::get_next_move() {
assert(movesPicked >= 0);
assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP);
assert( pos.is_check() || *phasePtr != PH_EVASIONS);
@@ -255,18 +258,19 @@ Move MovePicker::get_next_move() {
return MOVE_NULL;
case PH_TT_MOVES:
while (movesPicked < 2) {
Move move = ttMoves[movesPicked++];
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
}
break;
while (movesPicked < 2)
{
Move move = ttMoves[movesPicked++];
if ( move != MOVE_NONE
&& move_is_legal(pos, move, pinned))
return move;
}
break;
case PH_GOOD_CAPTURES:
while (movesPicked < numOfMoves)
while (curMove != lastMove)
{
Move move = moves[movesPicked++].move;
Move move = (curMove++)->move;
if ( move != ttMoves[0]
&& move != ttMoves[1]
&& pos.pl_move_is_legal(move, pinned))
@@ -286,21 +290,22 @@ Move MovePicker::get_next_move() {
break;
case PH_KILLERS:
while (movesPicked < 2) {
Move move = killers[movesPicked++];
if ( move != MOVE_NONE
&& move != ttMoves[0]
&& move != ttMoves[1]
&& move_is_legal(pos, move, pinned)
&& !pos.move_is_capture(move))
return move;
}
break;
while (movesPicked < 2)
{
Move move = killers[movesPicked++];
if ( move != MOVE_NONE
&& move != ttMoves[0]
&& move != ttMoves[1]
&& move_is_legal(pos, move, pinned)
&& !pos.move_is_capture(move))
return move;
}
break;
case PH_NONCAPTURES:
while (movesPicked < numOfMoves)
while (curMove != lastMove)
{
Move move = moves[movesPicked++].move;
Move move = (curMove++)->move;
if ( move != ttMoves[0]
&& move != ttMoves[1]
&& move != killers[0]
@@ -311,20 +316,16 @@ Move MovePicker::get_next_move() {
break;
case PH_EVASIONS:
if (movesPicked < numOfMoves)
return moves[movesPicked++].move;
break;
case PH_BAD_CAPTURES:
if (movesPicked < numOfBadCaptures)
return badCaptures[movesPicked++].move;
if (curMove != lastMove)
return (curMove++)->move;
break;
case PH_QCAPTURES:
case PH_QCHECKS:
while (movesPicked < numOfMoves)
while (curMove != lastMove)
{
Move move = moves[movesPicked++].move;
Move move = (curMove++)->move;
// Maybe postpone the legality check until after futility pruning?
if ( move != ttMoves[0]
&& pos.pl_move_is_legal(move, pinned))