Use pointers instead of array indices in MovePicker

This avoids calculating the array entry position
at each access and gives another boost of almost 1%.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-08-28 08:57:52 +02:00
parent 6cf28d4aa7
commit 9e4befe3f1
7 changed files with 106 additions and 109 deletions

View File

@@ -32,11 +32,11 @@
//// Prototypes
////
extern int generate_captures(const Position& pos, MoveStack* mlist);
extern int generate_noncaptures(const Position& pos, MoveStack* mlist);
extern int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
extern int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
extern int generate_legal_moves(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_captures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist);
extern MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc);
extern MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned);
extern MoveStack* generate_legal_moves(const Position& pos, MoveStack* mlist);
extern bool move_is_legal(const Position& pos, const Move m, Bitboard pinned);
extern bool move_is_legal(const Position& pos, const Move m);