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Use int instead of Value for history related stats.
history related scores are not related to evaluation based scores. For example, can easily exceed the range -VALUE_INFINITE,VALUE_INFINITE. As such the current type is confusing, and a plain int is a better match. tested for no regression: STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 43693 W: 7909 L: 7827 D: 27957 No functional change. Closes #1070
This commit is contained in:
committed by
Joona Kiiski
parent
ced29248c9
commit
9da3b44ddc
@@ -33,11 +33,11 @@
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/// during the current search, and is used for reduction and move ordering decisions.
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struct HistoryStats {
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static const Value Max = Value(1 << 28);
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static const int Max = 1 << 28;
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Value get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
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int get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; }
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void clear() { std::memset(table, 0, sizeof(table)); }
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void update(Color c, Move m, Value v) {
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void update(Color c, Move m, int v) {
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Square from = from_sq(m);
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Square to = to_sq(m);
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@@ -51,7 +51,7 @@ struct HistoryStats {
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}
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private:
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Value table[COLOR_NB][SQUARE_NB][SQUARE_NB];
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int table[COLOR_NB][SQUARE_NB][SQUARE_NB];
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};
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@@ -66,9 +66,9 @@ struct Stats {
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const T* operator[](Piece pc) const { return table[pc]; }
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T* operator[](Piece pc) { return table[pc]; }
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void clear() { std::memset(table, 0, sizeof(table)); }
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void fill(const Value& v) { std::fill(&table[0][0], &table[PIECE_NB-1][SQUARE_NB-1]+1, v); };
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void fill(const int& v) { std::fill(&table[0][0], &table[PIECE_NB-1][SQUARE_NB-1]+1, v); };
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void update(Piece pc, Square to, Move m) { table[pc][to] = m; }
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void update(Piece pc, Square to, Value v) {
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void update(Piece pc, Square to, int v) {
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const int denom = 936;
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@@ -83,7 +83,7 @@ private:
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};
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typedef Stats<Move> MoveStats;
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typedef Stats<Value> CounterMoveStats;
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typedef Stats<int> CounterMoveStats;
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typedef Stats<CounterMoveStats> CounterMoveHistoryStats;
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