Fix compilation issues.

This commit is contained in:
Tomasz Sobczyk
2020-09-03 11:45:14 +02:00
committed by nodchip
parent c17f2b15fd
commit 9d5dc3d33f
3 changed files with 13 additions and 14 deletions

View File

@@ -1,6 +1,4 @@
#define EVAL_LEARN
#if defined(EVAL_LEARN)
#if defined(EVAL_LEARN)
#include "../eval/evaluate_common.h"
@@ -319,6 +317,7 @@ namespace Learner
Position& pos,
std::vector<StateInfo, AlignedAllocator<StateInfo>>& states,
int ply,
int depth,
vector<Move>& pv);
// Min and max depths for search during gensfen
@@ -662,9 +661,10 @@ namespace Learner
}
Value MultiThinkGenSfen::evaluate_leaf(
Position& pos,
Position& pos,
std::vector<StateInfo, AlignedAllocator<StateInfo>>& states,
int ply,
int depth,
vector<Move>& pv)
{
auto rootColor = pos.side_to_move();
@@ -899,16 +899,16 @@ namespace Learner
// Result is added after the whole game is done.
pos.sfen_pack(psv.sfen);
// Get the value of evaluate() as seen from the
// Get the value of evaluate() as seen from the
// root color on the leaf node of the PV line.
// I don't know the goodness and badness of using the
// I don't know the goodness and badness of using the
// return value of search() as it is.
// TODO: Consider using search value instead of evaluate_leaf.
// Maybe give it as an option.
// Use PV moves to reach the leaf node and use the value
// Use PV moves to reach the leaf node and use the value
// that evaluated() is called on that leaf node.
const auto leaf_value = evaluate_leaf(pos, states, ply, search_pv);
const auto leaf_value = evaluate_leaf(pos, states, ply, depth, search_pv);
// If for some reason the leaf node couldn't yield an eval
// we fallback to search value.