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Expose the lazy threshold for the feature transformer PSQT as a parameter.
Definition of the lazy threshold moved to evaluate.cpp where all others are. Lazy threshold only used for real searches, not used for the "eval" call. This preserves the purity of NNUE evaluation, which is useful to verify consistency between the engine and the NNUE trainer. closes https://github.com/official-stockfish/Stockfish/pull/3499 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
e044068b43
commit
9d53129075
@@ -214,11 +214,12 @@ using namespace Trace;
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namespace {
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// Threshold for lazy and space evaluation
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constexpr Value LazyThreshold1 = Value(1565);
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constexpr Value LazyThreshold2 = Value(1102);
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constexpr Value SpaceThreshold = Value(11551);
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constexpr Value NNUEThreshold1 = Value(682);
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constexpr Value NNUEThreshold2 = Value(176);
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constexpr Value LazyThreshold1 = Value(1565);
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constexpr Value LazyThreshold2 = Value(1102);
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constexpr Value LazyThresholdNNUE = Value(1400);
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constexpr Value SpaceThreshold = Value(11551);
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constexpr Value NNUEThreshold1 = Value(682);
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constexpr Value NNUEThreshold2 = Value(176);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
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@@ -1119,7 +1120,7 @@ Value Eval::evaluate(const Position& pos) {
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int scale = 903 + 28 * pos.count<PAWN>() + 28 * pos.non_pawn_material() / 1024;
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Value nnue = NNUE::evaluate(pos, true) * scale / 1024;
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Value nnue = NNUE::evaluate(pos, true, LazyThresholdNNUE) * scale / 1024;
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if (pos.is_chess960())
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nnue += fix_FRC(pos);
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