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https://github.com/HChaZZY/Stockfish.git
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Introduce and use same_color_squares()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -152,7 +152,7 @@ Value EvaluationFunction<KBNK>::apply(const Position& pos) const {
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Square loserKSq = pos.king_square(weakerSide);
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Square bishopSquare = pos.piece_list(strongerSide, BISHOP, 0);
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if (square_color(bishopSquare) == BLACK)
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if (same_color_squares(bishopSquare, SQ_A1))
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{
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winnerKSq = flop_square(winnerKSq);
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loserKSq = flop_square(loserKSq);
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@@ -398,7 +398,7 @@ ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) const {
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Square queeningSq = relative_square(strongerSide, make_square(pawnFile, RANK_8));
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Square kingSq = pos.king_square(weakerSide);
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if ( square_color(queeningSq) != square_color(bishopSq)
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if ( !same_color_squares(queeningSq, bishopSq)
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&& file_distance(square_file(kingSq), pawnFile) <= 1)
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{
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// The bishop has the wrong color, and the defending king is on the
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@@ -675,12 +675,12 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position& pos) const {
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// Case 1: Defending king blocks the pawn, and cannot be driven away
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if ( square_file(weakerKingSq) == square_file(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
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&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return SCALE_FACTOR_ZERO;
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// Case 2: Opposite colored bishops
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if (square_color(strongerBishopSq) != square_color(weakerBishopSq))
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if (!same_color_squares(strongerBishopSq, weakerBishopSq))
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{
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// We assume that the position is drawn in the following three situations:
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//
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@@ -724,7 +724,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
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Square wbsq = pos.piece_list(strongerSide, BISHOP, 0);
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Square bbsq = pos.piece_list(weakerSide, BISHOP, 0);
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if (square_color(wbsq) == square_color(bbsq))
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if (same_color_squares(wbsq, bbsq))
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// Not opposite-colored bishops, no scaling
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return SCALE_FACTOR_NONE;
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@@ -753,7 +753,7 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
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// some square in the frontmost pawn's path.
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if ( square_file(ksq) == square_file(blockSq1)
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&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
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&& square_color(ksq) != square_color(wbsq))
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&& !same_color_squares(ksq, wbsq))
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return SCALE_FACTOR_ZERO;
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else
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return SCALE_FACTOR_NONE;
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@@ -763,14 +763,14 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) const {
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// in front of the frontmost pawn's path, and the square diagonally behind
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// this square on the file of the other pawn.
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if ( ksq == blockSq1
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&& square_color(ksq) != square_color(wbsq)
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&& !same_color_squares(ksq, wbsq)
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&& ( bbsq == blockSq2
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|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
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|| rank_distance(r1, r2) >= 2))
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return SCALE_FACTOR_ZERO;
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else if ( ksq == blockSq2
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&& square_color(ksq) != square_color(wbsq)
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&& !same_color_squares(ksq, wbsq)
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&& ( bbsq == blockSq1
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|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
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return SCALE_FACTOR_ZERO;
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@@ -804,7 +804,7 @@ ScaleFactor ScalingFunction<KBPKN>::apply(const Position& pos) const {
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if ( square_file(weakerKingSq) == square_file(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( square_color(weakerKingSq) != square_color(strongerBishopSq)
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&& ( !same_color_squares(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return SCALE_FACTOR_ZERO;
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