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Fix some asserts raised by is_ok()
There were two asserts.
The first was raised because is_ok() was called at the
beginning of do_castle_move() and this is wrong after
the last code reformatting because at that point the state
is already modified by the caller do_move().
The second, raised by debugIncrementalEval, was due to a
rounding error in compute_value() that occurs because
TempoValueEndgame was updated in an odd number by patch
"Merge Joona Kiiski evaluation tweaks" (3ed603cd) of 13/3/2009
This line in compute_value() is the guilty one:
result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2;
The fix is to increment TempoValueEndgame so to be even.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -886,6 +886,8 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
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st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
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st->egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
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assert(is_ok());
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}
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@@ -953,7 +955,6 @@ void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Squ
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void Position::do_castle_move(Move m) {
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assert(is_ok());
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assert(move_is_ok(m));
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assert(move_is_castle(m));
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@@ -1042,6 +1043,8 @@ void Position::do_castle_move(Move m) {
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st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
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st->egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
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assert(is_ok());
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}
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@@ -1146,6 +1149,8 @@ void Position::undo_move(Move m) {
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// Finally point our state pointer back to the previous state
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st = st->previous;
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assert(is_ok());
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}
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@@ -1210,6 +1215,8 @@ void Position::undo_castle_move(Move m) {
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// Finally point our state pointer back to the previous state
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st = st->previous;
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assert(is_ok());
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}
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@@ -96,7 +96,7 @@ const Value PieceValueEndgame[17] = {
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/// Bonus for having the side to move (modified by Joona Kiiski)
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const Value TempoValueMidgame = Value(48);
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const Value TempoValueEndgame = Value(21);
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const Value TempoValueEndgame = Value(22);
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////
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