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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 17:16:33 +08:00
Use size_t consistently across thread code
No functional change.
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@@ -1594,7 +1594,7 @@ void Thread::idle_loop() {
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for (size_t i = 0; i < Threads.size(); ++i)
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{
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const int size = Threads[i]->splitPointsSize; // Local copy
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const size_t size = Threads[i]->splitPointsSize; // Local copy
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sp = size ? &Threads[i]->splitPoints[size - 1] : NULL;
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if ( sp
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@@ -1705,7 +1705,7 @@ void check_time() {
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// Loop across all split points and sum accumulated SplitPoint nodes plus
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// all the currently active positions nodes.
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for (size_t i = 0; i < Threads.size(); ++i)
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for (int j = 0; j < Threads[i]->splitPointsSize; ++j)
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for (size_t j = 0; j < Threads[i]->splitPointsSize; ++j)
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{
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SplitPoint& sp = Threads[i]->splitPoints[j];
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@@ -89,7 +89,8 @@ void ThreadBase::wait_for(volatile const bool& condition) {
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Thread::Thread() /* : splitPoints() */ { // Initialization of non POD broken in MSVC
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searching = false;
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maxPly = splitPointsSize = 0;
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maxPly = 0;
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splitPointsSize = 0;
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activeSplitPoint = NULL;
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activePosition = NULL;
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idx = Threads.size(); // Starts from 0
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@@ -123,7 +124,7 @@ bool Thread::available_to(const Thread* master) const {
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// Make a local copy to be sure it doesn't become zero under our feet while
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// testing next condition and so leading to an out of bounds access.
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const int size = splitPointsSize;
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const size_t size = splitPointsSize;
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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@@ -31,8 +31,8 @@
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struct Thread;
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const int MAX_THREADS = 128;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_THREADS = 128;
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const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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/// Mutex and ConditionVariable struct are wrappers of the low level locking
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@@ -136,7 +136,7 @@ struct Thread : public ThreadBase {
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size_t idx;
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int maxPly;
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SplitPoint* volatile activeSplitPoint;
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volatile int splitPointsSize;
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volatile size_t splitPointsSize;
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volatile bool searching;
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};
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