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Use size_t consistently across thread code
No functional change.
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@@ -31,8 +31,8 @@
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struct Thread;
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const int MAX_THREADS = 128;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_THREADS = 128;
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const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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/// Mutex and ConditionVariable struct are wrappers of the low level locking
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@@ -136,7 +136,7 @@ struct Thread : public ThreadBase {
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size_t idx;
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int maxPly;
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SplitPoint* volatile activeSplitPoint;
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volatile int splitPointsSize;
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volatile size_t splitPointsSize;
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volatile bool searching;
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};
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