Introduce enum VALUE_ZERO instead of Value(0)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-18 17:31:44 +01:00
parent 0e800c527a
commit 94b9c65e09
8 changed files with 39 additions and 33 deletions

View File

@@ -72,7 +72,7 @@ namespace {
// Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
return pos.non_pawn_material(Them) == Value(0)
return pos.non_pawn_material(Them) == VALUE_ZERO
&& pos.piece_count(Them, PAWN) == 0
&& pos.non_pawn_material(Us) >= RookValueMidgame;
}
@@ -254,7 +254,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
else if (is_KQKRPs<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
{
if (pos.piece_count(BLACK, PAWN) == 0)
{