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Let material probing to access per-thread table
It is up to material (and pawn) table look up code to know where the per-thread tables are, so change API to reflect this. Also some comment fixing while there No functional change.
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@@ -30,11 +30,11 @@ namespace Material {
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/// Material::Entry contains various information about a material configuration.
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/// It contains a material imbalance evaluation, a function pointer to a special
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/// endgame evaluation function (which in most cases is NULL, meaning that the
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/// standard evaluation function will be used), and "scale factors".
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/// standard evaluation function will be used), and scale factors.
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///
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/// The scale factors are used to scale the evaluation score up or down.
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/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
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/// of 4, which will result in scores of absolute value less than one pawn.
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/// The scale factors are used to scale the evaluation score up or down. For
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/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4,
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/// which will result in scores of absolute value less than one pawn.
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struct Entry {
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@@ -43,12 +43,11 @@ struct Entry {
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bool specialized_eval_exists() const { return evaluationFunction != NULL; }
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Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
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// scale_factor takes a position and a color as input, and returns a scale factor
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// for the given color. We have to provide the position in addition to the color,
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// because the scale factor need not be a constant: It can also be a function
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// which should be applied to the position. For instance, in KBP vs K endgames,
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// a scaling function for draws with rook pawns and wrong-colored bishops.
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// scale_factor takes a position and a color as input and returns a scale factor
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// for the given color. We have to provide the position in addition to the color
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// because the scale factor may also be a function which should be applied to
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// the position. For instance, in KBP vs K endgames, the scaling function looks
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// for rook pawns and wrong-colored bishops.
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ScaleFactor scale_factor(const Position& pos, Color c) const {
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return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
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@@ -59,13 +58,14 @@ struct Entry {
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int16_t value;
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uint8_t factor[COLOR_NB];
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EndgameBase<Value>* evaluationFunction;
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EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
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EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
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// side (e.g. KPKP, KBPsKs)
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Phase gamePhase;
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};
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typedef HashTable<Entry, 8192> Table;
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Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
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Entry* probe(const Position& pos);
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} // namespace Material
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