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Transform search output to engine callbacks
Part 2 of the Split UCI into UCIEngine and Engine refactor. This creates function callbacks for search to use when an update should occur. The benching in uci.cpp for example does this to extract the total nodes searched. No functional change
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48
src/score.cpp
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48
src/score.cpp
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "score.h"
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#include <cassert>
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#include <cmath>
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#include <cstdlib>
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#include "uci.h"
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namespace Stockfish {
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Score::Score(Value v, const Position& pos) {
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assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
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if (std::abs(v) < VALUE_TB_WIN_IN_MAX_PLY)
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{
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score = InternalUnits{UCIEngine::to_cp(v, pos)};
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}
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else if (std::abs(v) <= VALUE_TB)
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{
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auto distance = VALUE_TB - std::abs(v);
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score = (v > 0) ? TBWin{distance} : TBWin{-distance};
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}
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else
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{
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auto distance = VALUE_MATE - std::abs(v);
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score = (v > 0) ? Mate{distance} : Mate{-distance};
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}
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}
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}
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