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including 11 files in /src
This commit is contained in:
FireFather
2020-06-29 17:31:35 +02:00
committed by nodchip
parent f5cc77bc7c
commit 8f31d74cf6
11 changed files with 293 additions and 293 deletions

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@@ -75,16 +75,17 @@ std::string move(Move m, bool chess960);
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
Move to_move(const Position& pos, std::string& str);
// <EFBFBD>]<5D><><EFBFBD>֐<EFBFBD><D690><EFBFBD><EFBFBD>ǂݍ<C782><DD8D>񂾂<EFBFBD><F182BE82>̃t<CC83><74><EFBFBD>O<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>evaldir<69>̕ύX<CF8D>ɂƂ<C982><C682>Ȃ<EFBFBD><C882><EFBFBD>false<73>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>B
// Flag that read the evaluation function. This is set to false when evaldir is changed.
extern bool load_eval_finished; // = false;
} // namespace UCI
extern UCI::OptionsMap Options;
// USI<EFBFBD><EFBFBD>"isready"<EFBFBD>R<EFBFBD>}<7D><><EFBFBD>h<EFBFBD><68><EFBFBD>Ăяo<D18F><6F><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>B<EFBFBD><42><EFBFBD>̂Ƃ<CC82><C682>ɕ]<5D><><EFBFBD>֐<EFBFBD><D690>̓ǂݍ<C782><DD8D>݂Ȃǂ<C882><C782>s<EFBFBD>Ȃ<EFBFBD><C882>B
// benchmark<EFBFBD>R<EFBFBD>}<7D><><EFBFBD>h<EFBFBD>̃n<CC83><6E><EFBFBD>h<EFBFBD><68><EFBFBD>Ȃǂ<C882>"isready"<22><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>Ȃ<EFBFBD><C882>Ƃ<EFBFBD><C682>ɕ]<5D><><EFBFBD>֐<EFBFBD><D690><EFBFBD><EFBFBD>ǂݍ<C782><DD8D>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ɗp<C997><70><EFBFBD><EFBFBD><EFBFBD>B
// skipCorruptCheck == true<EFBFBD>̂Ƃ<EFBFBD><EFBFBD>͕]<5D><><EFBFBD>֐<EFBFBD><D690><EFBFBD>2<EFBFBD>x<EFBFBD>ڂ̓ǂݍ<C782><DD8D>݂̂Ƃ<CC82><C682><EFBFBD>check sum<75>ɂ<EFBFBD><C982><EFBFBD><E98381><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><6A><EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>ȗ<EFBFBD><C897><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
// <EFBFBD><EFBFBD><EFBFBD>@<40><><EFBFBD>̊֐<CC8A><D690>́AStockfish<73>ɂ͂Ȃ<CD82><C882><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>ƕs<C695>ւȂ̂Œlj<C592><C789><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>B
// Processing when USI "isready" command is called. At this time, the evaluation function is read.
// Used when you want to load the evaluation function when "isready" does not come in handler of benchmark command etc.
// If skipCorruptCheck == true, skip memory corruption check by check sum when reading the evaluation function a second time.
// * This function is inconvenient if it is not available in Stockfish, so add it.
void is_ready(bool skipCorruptCheck = false);
extern const char* StartFEN;