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@@ -61,11 +61,11 @@ namespace {
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// KingAttackWeights array.
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int kingAttackersWeight[COLOR_NB];
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// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
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// directly adjacent to the king of the given color. Pieces which attack
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// more than one square are counted multiple times. For instance, if black's
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// king is on g8 and there's a white knight on g5, this knight adds
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// 2 to kingAdjacentZoneAttacksCount[BLACK].
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// kingAdjacentZoneAttacksCount[color] is the number of attacks by the given
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// color to squares directly adjacent to the enemy king. Pieces which attack
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// more than one square are counted multiple times. For instance, if there is
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// a white knight on g5 and black's king is on g8, this white knight adds 2
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// to kingAdjacentZoneAttacksCount[WHITE].
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int kingAdjacentZoneAttacksCount[COLOR_NB];
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Bitboard pinnedPieces[COLOR_NB];
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@@ -162,7 +162,7 @@ namespace {
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const Score Unstoppable = S( 0, 20);
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const Score Hanging = S(31, 26);
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const Score PawnAttackThreat = S(20, 20);
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const Score PawnSafePush = S( 5 , 5);
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const Score PawnSafePush = S( 5, 5);
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// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
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// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
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