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Move SquareDistance[] to bitboard.cpp
No functional change.
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@@ -80,6 +80,8 @@ extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
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extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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extern int SquareDistance[SQUARE_NB][SQUARE_NB];
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const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL;
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/// Overloads of bitwise operators between a Bitboard and a Square for testing
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@@ -105,13 +107,22 @@ inline Bitboard operator^(Bitboard b, Square s) {
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return b ^ SquareBB[s];
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}
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/// more_than_one() returns true if in 'b' there is more than one bit set
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inline bool more_than_one(Bitboard b) {
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return b & (b - 1);
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}
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inline int square_distance(Square s1, Square s2) {
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return SquareDistance[s1][s2];
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}
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inline int file_distance(Square s1, Square s2) {
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return abs(file_of(s1) - file_of(s2));
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}
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inline int rank_distance(Square s1, Square s2) {
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return abs(rank_of(s1) - rank_of(s2));
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}
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/// shift_bb() moves bitboard one step along direction Delta. Mainly for pawns.
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