Remove backmost_sq (#2190)

This is a non-functional simplification.

backmost_sq and frontmost_sq are redundant. It seems quite clear to always use frontmost_sq and use the correct color.

Non functional change.
This commit is contained in:
protonspring
2019-06-14 00:22:02 -06:00
committed by Marco Costalba
parent f9518de974
commit 8cfe27b765
3 changed files with 3 additions and 6 deletions

View File

@@ -365,7 +365,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
&& pos.count<PAWN>(weakSide) >= 1)
{
// Get weakSide pawn that is closest to the home rank
Square weakPawnSq = backmost_sq(weakSide, pos.pieces(weakSide, PAWN));
Square weakPawnSq = frontmost_sq(strongSide, pos.pieces(weakSide, PAWN));
Square strongKingSq = pos.square<KING>(strongSide);
Square weakKingSq = pos.square<KING>(weakSide);