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Better clarify why recent generate_pawn_checks() works
We can have false positives, but these are filtered out anyhow by following conditions so they are harmless. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -132,7 +132,7 @@ namespace {
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/// generate_captures generates() all pseudo-legal captures and queen
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/// promotions. The return value is the number of moves generated.
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/// promotions. The return value is the number of moves generated.
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int generate_captures(const Position& pos, MoveStack* mlist) {
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@@ -791,9 +791,11 @@ namespace {
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// Direct checks. These are possible only for pawns on neighboring files
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// and in the two ranks that, after the push, are in front of the enemy king.
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b1 = pawns & neighboring_files_bb(ksq) & ~dc;
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b2 = rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S);
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b1 &= b2;
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if (!b1)
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// We can get false positives if (ksq + x) is not in [0,63] range but
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// is not a problem, they will be filtered out later.
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b2 = b1 & (rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S));
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if (!b2)
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return mlist;
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// Direct checks, single pawn pushes
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