Rename dbg_hit_on_c() to dbg_hit_on()

Use an overload instead of a new named function.

I have found this handier and easier when adding
some quick debug code.

No functional change.
This commit is contained in:
Marco Costalba
2015-02-07 11:15:38 +01:00
parent 1277a42823
commit 8b0fee9998
4 changed files with 6 additions and 6 deletions

View File

@@ -47,7 +47,7 @@ namespace Zobrist {
Key exclusion;
}
Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion;}
Key Position::exclusion_key() const { return st->key ^ Zobrist::exclusion; }
namespace {
@@ -1060,8 +1060,8 @@ Value Position::see(Move m) const {
stm = color_of(piece_on(from));
occupied = pieces() ^ from;
// Castling moves are implemented as king capturing the rook so cannot be
// handled correctly. Simply return 0 that is always the correct value
// Castling moves are implemented as king capturing the rook so cannot
// be handled correctly. Simply return VALUE_ZERO that is always correct
// unless in the rare case the rook ends up under attack.
if (type_of(m) == CASTLING)
return VALUE_ZERO;