Assorted English grammar changes

No functional change

Resolves #567
This commit is contained in:
Lyudmil Antonov
2016-01-16 21:34:29 +00:00
committed by Joona Kiiski
parent 74e2fa97b7
commit 89723339d9
12 changed files with 103 additions and 102 deletions

View File

@@ -40,7 +40,7 @@ namespace {
// move_importance() is a skew-logistic function based on naive statistical
// analysis of "how many games are still undecided after n half-moves". Game
// is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
// Data was extracted from the CCRL game database with some simple filtering criteria.
double move_importance(int ply) {
@@ -66,7 +66,7 @@ namespace {
double ratio1 = (TMaxRatio * moveImportance) / (TMaxRatio * moveImportance + otherMovesImportance);
double ratio2 = (moveImportance + TStealRatio * otherMovesImportance) / (moveImportance + otherMovesImportance);
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks an explicit cast
return int(myTime * std::min(ratio1, ratio2)); // Intel C++ asks for an explicit cast
}
} // namespace
@@ -91,7 +91,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply)
// If we have to play in 'nodes as time' mode, then convert from time
// to nodes, and use resulting values in time management formulas.
// WARNING: Given npms (nodes per millisecond) must be much lower then
// real engine speed to avoid time losses.
// the real engine speed to avoid time losses.
if (npmsec)
{
if (!availableNodes) // Only once at game start