mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 09:06:45 +08:00
committed by
Joona Kiiski
parent
74e2fa97b7
commit
89723339d9
@@ -61,7 +61,7 @@ using namespace Search;
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namespace {
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// Different node types, used as template parameter
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// Different node types, used as a template parameter
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enum NodeType { Root, PV, NonPV };
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// Razoring and futility margin based on depth
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@@ -76,7 +76,7 @@ namespace {
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return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
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}
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// Skill struct is used to implement strength limiting
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// Skill structure is used to implement strength limit
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struct Skill {
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Skill(int l) : level(l) {}
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bool enabled() const { return level < 20; }
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@@ -88,8 +88,8 @@ namespace {
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Move best = MOVE_NONE;
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};
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// EasyMoveManager struct is used to detect a so called 'easy move'; when PV is
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// stable across multiple search iterations we can fast return the best move.
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// EasyMoveManager structure is used to detect an 'easy move'. When the PV is
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// stable across multiple search iterations, we can quickly return the best move.
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struct EasyMoveManager {
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void clear() {
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@@ -106,7 +106,7 @@ namespace {
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assert(newPv.size() >= 3);
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// Keep track of how many times in a row 3rd ply remains stable
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// Keep track of how many times in a row the 3rd ply remains stable
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stableCnt = (newPv[2] == pv[2]) ? stableCnt + 1 : 0;
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if (!std::equal(newPv.begin(), newPv.begin() + 3, pv))
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@@ -129,7 +129,7 @@ namespace {
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EasyMoveManager EasyMove;
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Value DrawValue[COLOR_NB];
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CounterMovesHistoryStats CounterMovesHistory;
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CounterMoveHistoryStats CounterMoveHistory;
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
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@@ -175,12 +175,12 @@ void Search::init() {
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}
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/// Search::clear() resets to zero search state, to obtain reproducible results
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/// Search::clear() resets search state to zero, to obtain reproducible results
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void Search::clear() {
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TT.clear();
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CounterMovesHistory.clear();
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CounterMoveHistory.clear();
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for (Thread* th : Threads)
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{
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@@ -193,7 +193,7 @@ void Search::clear() {
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/// Search::perft() is our utility to verify move generation. All the leaf nodes
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/// up to the given depth are generated and counted and the sum returned.
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/// up to the given depth are generated and counted, and the sum is returned.
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template<bool Root>
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uint64_t Search::perft(Position& pos, Depth depth) {
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@@ -223,8 +223,7 @@ template uint64_t Search::perft<true>(Position&, Depth);
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/// MainThread::search() is called by the main thread when the program receives
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/// the UCI 'go' command. It searches from root position and at the end prints
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/// the "bestmove" to output.
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/// the UCI 'go' command. It searches from the root position and outputs the "bestmove".
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void MainThread::search() {
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@@ -260,8 +259,8 @@ void MainThread::search() {
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if (TB::Cardinality >= rootPos.count<ALL_PIECES>(WHITE)
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+ rootPos.count<ALL_PIECES>(BLACK))
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{
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// If the current root position is in the tablebases then RootMoves
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// contains only moves that preserve the draw or win.
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// If the current root position is in the tablebases, then RootMoves
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// contains only moves that preserve the draw or the win.
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TB::RootInTB = Tablebases::root_probe(rootPos, rootMoves, TB::Score);
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if (TB::RootInTB)
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@@ -269,7 +268,7 @@ void MainThread::search() {
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else // If DTZ tables are missing, use WDL tables as a fallback
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{
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// Filter out moves that do not preserve a draw or win
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// Filter out moves that do not preserve the draw or the win.
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TB::RootInTB = Tablebases::root_probe_wdl(rootPos, rootMoves, TB::Score);
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// Only probe during search if winning
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@@ -304,7 +303,7 @@ void MainThread::search() {
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}
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// When playing in 'nodes as time' mode, subtract the searched nodes from
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// the available ones before to exit.
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// the available ones before exiting.
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if (Limits.npmsec)
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Time.availableNodes += Limits.inc[us] - Threads.nodes_searched();
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@@ -356,7 +355,7 @@ void MainThread::search() {
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// Thread::search() is the main iterative deepening loop. It calls search()
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// repeatedly with increasing depth until the allocated thinking time has been
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// consumed, user stops the search, or the maximum search depth is reached.
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// consumed, the user stops the search, or the maximum search depth is reached.
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void Thread::search() {
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@@ -390,11 +389,11 @@ void Thread::search() {
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multiPV = std::min(multiPV, rootMoves.size());
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// Iterative deepening loop until requested to stop or target depth reached
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// Iterative deepening loop until requested to stop or the target depth is reached.
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while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || rootDepth <= Limits.depth))
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{
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// Set up the new depth for the helper threads skipping in average each
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// 2nd ply (using a half density map similar to a Hadamard matrix).
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// Set up the new depths for the helper threads skipping on average every
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// 2nd ply (using a half-density map similar to a Hadamard matrix).
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if (!mainThread)
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{
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int d = rootDepth + rootPos.game_ply();
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@@ -452,14 +451,14 @@ void Thread::search() {
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// search the already searched PV lines are preserved.
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std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
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// Write PV back to transposition table in case the relevant
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// Write PV back to the transposition table in case the relevant
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// entries have been overwritten during the search.
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for (size_t i = 0; i <= PVIdx; ++i)
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rootMoves[i].insert_pv_in_tt(rootPos);
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// If search has been stopped break immediately. Sorting and
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// If search has been stopped, break immediately. Sorting and
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// writing PV back to TT is safe because RootMoves is still
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// valid, although it refers to previous iteration.
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// valid, although it refers to the previous iteration.
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if (Signals.stop)
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break;
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@@ -536,12 +535,12 @@ void Thread::search() {
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if (rootDepth > 4 * ONE_PLY && multiPV == 1)
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Time.pv_instability(mainThread->bestMoveChanges);
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// Stop the search if only one legal move is available or all
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// of the available time has been used or we matched an easyMove
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// Stop the search if only one legal move is available, or if all
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// of the available time has been used, or if we matched an easyMove
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// from the previous search and just did a fast verification.
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.available() * ( 640 - 160 * !mainThread->failedLow
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- 126 * (bestValue >= mainThread->previousMoveScore)
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|| Time.elapsed() > Time.available() * ( 640 - 160 * !mainThread->failedLow
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- 126 * (bestValue >= mainThread->previousMoveScore)
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- 124 * (bestValue >= mainThread->previousMoveScore && !mainThread->failedLow))/640
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|| ( mainThread->easyMovePlayed = ( rootMoves[0].pv[0] == easyMove
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&& mainThread->bestMoveChanges < 0.03
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@@ -610,7 +609,7 @@ namespace {
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bestValue = -VALUE_INFINITE;
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ss->ply = (ss-1)->ply + 1;
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// Check for available remaining time
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// Check for the available remaining time
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if (thisThread->resetCalls.load(std::memory_order_relaxed))
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{
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thisThread->resetCalls = false;
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@@ -853,7 +852,7 @@ moves_loop: // When in check search starts from here
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Square prevSq = to_sq((ss-1)->currentMove);
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Move cm = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
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const CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
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const CounterMoveStats& cmh = CounterMoveHistory[pos.piece_on(prevSq)][prevSq];
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MovePicker mp(pos, ttMove, depth, thisThread->history, cmh, cm, ss);
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CheckInfo ci(pos);
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@@ -1002,13 +1001,14 @@ moves_loop: // When in check search starts from here
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// Decrease reduction for moves with a good history and
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// increase reduction for moves with a bad history
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int rDecrease = ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)]
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int rDecrease = ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)]
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+ cmh[pos.piece_on(to_sq(move))][to_sq(move)]) / 14980;
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r = std::max(DEPTH_ZERO, r - rDecrease * ONE_PLY);
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// Decrease reduction for moves that escape a capture. Filter out castling
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// moves because are coded as "king captures rook" and break make_move().
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// Also use see() instead of see_sign() because destination square is empty.
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// Decrease reduction for moves that escape a capture. Filter out
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// castling moves, because they are coded as "king captures rook" and
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// hence break make_move(). Also use see() instead of see_sign(),
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// because the destination square is empty.
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if ( r
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&& type_of(move) == NORMAL
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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@@ -1024,7 +1024,7 @@ moves_loop: // When in check search starts from here
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else
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doFullDepthSearch = !PvNode || moveCount > 1;
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// Step 16. Full depth search, when LMR is skipped or fails high
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// Step 16. Full depth search when LMR is skipped or fails high
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if (doFullDepthSearch)
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value = newDepth < ONE_PLY ?
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givesCheck ? -qsearch<NonPV, true>(pos, ss+1, -(alpha+1), -alpha, DEPTH_ZERO)
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@@ -1033,7 +1033,7 @@ moves_loop: // When in check search starts from here
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// For PV nodes only, do a full PV search on the first move or after a fail
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// high (in the latter case search only if value < beta), otherwise let the
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// parent node fail low with value <= alpha and to try another move.
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// parent node fail low with value <= alpha and try another move.
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if (PvNode && (moveCount == 1 || (value > alpha && (RootNode || value < beta))))
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{
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(ss+1)->pv = pv;
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@@ -1050,7 +1050,7 @@ moves_loop: // When in check search starts from here
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 18. Check for new best move
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// Step 18. Check for a new best move
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// Finished searching the move. If a stop occurred, the return value of
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// the search cannot be trusted, and we return immediately without
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// updating best move, PV and TT.
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@@ -1118,7 +1118,7 @@ moves_loop: // When in check search starts from here
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quietsSearched[quietCount++] = move;
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}
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// Following condition would detect a stop only after move loop has been
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// The following condition would detect a stop only after move loop has been
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// completed. But in this case bestValue is valid because we have fully
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// searched our subtree, and we can anyhow save the result in TT.
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/*
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@@ -1128,7 +1128,7 @@ moves_loop: // When in check search starts from here
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// Step 20. Check for mate and stalemate
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// All legal moves have been searched and if there are no legal moves, it
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// must be mate or stalemate. If we are in a singular extension search then
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// must be a mate or a stalemate. If we are in a singular extension search then
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// return a fail low score.
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if (!moveCount)
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bestValue = excludedMove ? alpha
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@@ -1148,7 +1148,7 @@ moves_loop: // When in check search starts from here
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{
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Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
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Square prevPrevSq = to_sq((ss - 2)->currentMove);
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CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
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CounterMoveStats& prevCmh = CounterMoveHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
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prevCmh.update(pos.piece_on(prevSq), prevSq, bonus);
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}
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@@ -1334,7 +1334,7 @@ moves_loop: // When in check search starts from here
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Check for new best move
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// Check for a new best move
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if (value > bestValue)
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{
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bestValue = value;
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@@ -1425,7 +1425,7 @@ moves_loop: // When in check search starts from here
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Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
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Square prevSq = to_sq((ss-1)->currentMove);
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CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
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CounterMoveStats& cmh = CounterMoveHistory[pos.piece_on(prevSq)][prevSq];
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Thread* thisThread = pos.this_thread();
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thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
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@@ -1451,7 +1451,7 @@ moves_loop: // When in check search starts from here
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&& is_ok((ss-2)->currentMove))
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{
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Square prevPrevSq = to_sq((ss-2)->currentMove);
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CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
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CounterMoveStats& prevCmh = CounterMoveHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
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prevCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
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}
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}
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@@ -1472,8 +1472,8 @@ moves_loop: // When in check search starts from here
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int maxScore = -VALUE_INFINITE;
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// Choose best move. For each move score we add two terms, both dependent on
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// weakness. One deterministic and bigger for weaker levels, and one random,
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// then we choose the move with the resulting highest score.
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// weakness. One is deterministic and bigger for weaker levels, and one is
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// random. Then we choose the move with the resulting highest score.
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for (size_t i = 0; i < multiPV; ++i)
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{
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// This is our magic formula
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@@ -1603,7 +1603,7 @@ void RootMove::insert_pv_in_tt(Position& pos) {
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/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
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/// before exiting the search, for instance in case we stop the search during a
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/// before exiting the search, for instance, in case we stop the search during a
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/// fail high at root. We try hard to have a ponder move to return to the GUI,
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/// otherwise in case of 'ponder on' we have nothing to think on.
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