mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 08:36:33 +08:00
committed by
Joona Kiiski
parent
74e2fa97b7
commit
89723339d9
@@ -51,7 +51,7 @@ namespace {
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// pick_best() finds the best move in the range (begin, end) and moves it to
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// the front. It's faster than sorting all the moves in advance when there
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// are few moves e.g. the possible captures.
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// are few moves, e.g., the possible captures.
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Move pick_best(ExtMove* begin, ExtMove* end)
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{
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std::swap(*begin, *std::max_element(begin, end));
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@@ -64,12 +64,12 @@ namespace {
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/// Constructors of the MovePicker class. As arguments we pass information
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/// to help it to return the (presumably) good moves first, to decide which
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/// moves to return (in the quiescence search, for instance, we only want to
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/// search captures, promotions and some checks) and how important good move
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/// search captures, promotions, and some checks) and how important good move
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/// ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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const CounterMovesStats& cmh, Move cm, Search::Stack* s)
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: pos(p), history(h), counterMovesHistory(&cmh), ss(s), countermove(cm), depth(d) {
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const CounterMoveStats& cmh, Move cm, Search::Stack* s)
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: pos(p), history(h), counterMoveHistory(&cmh), ss(s), countermove(cm), depth(d) {
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assert(d > DEPTH_ZERO);
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@@ -80,7 +80,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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const HistoryStats& h, Square s)
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: pos(p), history(h), counterMovesHistory(nullptr) {
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: pos(p), history(h), counterMoveHistory(nullptr) {
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assert(d <= DEPTH_ZERO);
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@@ -105,7 +105,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
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: pos(p), history(h), counterMovesHistory(nullptr), threshold(th) {
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: pos(p), history(h), counterMoveHistory(nullptr), threshold(th) {
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assert(!pos.checkers());
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@@ -127,9 +127,9 @@ template<>
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void MovePicker::score<CAPTURES>() {
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// Winning and equal captures in the main search are ordered by MVV, preferring
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// captures near our home rank. Surprisingly, this appears to perform slightly
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// better than SEE based move ordering: exchanging big pieces before capturing
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// better than SEE-based move ordering: exchanging big pieces before capturing
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// a hanging piece probably helps to reduce the subtree size.
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// In main search we want to push captures with negative SEE values to the
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// In the main search we want to push captures with negative SEE values to the
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// badCaptures[] array, but instead of doing it now we delay until the move
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// has been picked up, saving some SEE calls in case we get a cutoff.
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for (auto& m : *this)
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@@ -142,14 +142,14 @@ void MovePicker::score<QUIETS>() {
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for (auto& m : *this)
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m.value = history[pos.moved_piece(m)][to_sq(m)]
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+ (*counterMovesHistory)[pos.moved_piece(m)][to_sq(m)];
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+ (*counterMoveHistory)[pos.moved_piece(m)][to_sq(m)];
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}
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template<>
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void MovePicker::score<EVASIONS>() {
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// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
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// ordered by history value, then bad-captures and quiet moves with a negative
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// SEE ordered by SEE value.
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// Try winning and equal captures ordered by MVV/LVA, then non-captures ordered
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// by history value, then bad captures and quiet moves with a negative SEE ordered
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// by SEE value.
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Value see;
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for (auto& m : *this)
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@@ -164,7 +164,7 @@ void MovePicker::score<EVASIONS>() {
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}
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/// generate_next_stage() generates, scores and sorts the next bunch of moves,
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/// generate_next_stage() generates, scores, and sorts the next bunch of moves
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/// when there are no more moves to try for the current stage.
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void MovePicker::generate_next_stage() {
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