mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 09:06:45 +08:00
committed by
Joona Kiiski
parent
74e2fa97b7
commit
89723339d9
@@ -33,7 +33,7 @@ namespace {
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namespace Trace {
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enum Term { // First 8 entries are for PieceType
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enum Term { // The first 8 entries are for PieceType
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MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERM_NB
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};
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@@ -89,7 +89,7 @@ namespace {
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// which attack a square in the kingRing of the enemy king.
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int kingAttackersCount[COLOR_NB];
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// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
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// kingAttackersWeight[color] is the sum of the "weights" of the pieces of the
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// given color which attack a square in the kingRing of the enemy king. The
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// weights of the individual piece types are given by the elements in the
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// KingAttackWeights array.
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@@ -161,20 +161,20 @@ namespace {
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const Score RookOnFile[2] = { S(19, 10), S(43, 21) };
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// ThreatBySafePawn[PieceType] contains bonuses according to which piece
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// type is attacked by a pawn which is protected or not attacked.
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// type is attacked by a pawn which is protected or is not attacked.
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const Score ThreatBySafePawn[PIECE_TYPE_NB] = {
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S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) };
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// Threat[by minor/by rook][attacked PieceType] contains
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// bonuses according to which piece type attacks which one.
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// Attacks on lesser pieces which are pawn defended are not considered.
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// Attacks on lesser pieces which are pawn-defended are not considered.
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const Score Threat[][PIECE_TYPE_NB] = {
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{ S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72,107), S(48,118) }, // by Minor
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{ S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // by Rook
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};
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// ThreatByKing[on one/on many] contains bonuses for King attacks on
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// pawns or pieces which are not pawn defended.
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// pawns or pieces which are not pawn-defended.
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const Score ThreatByKing[2] = { S(3, 62), S(9, 138) };
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// Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns.
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@@ -226,7 +226,7 @@ namespace {
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const int KnightCheck = 14;
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// eval_init() initializes king and attack bitboards for given color
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// eval_init() initializes king and attack bitboards for a given color
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// adding pawn attacks. To be done at the beginning of the evaluation.
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template<Color Us>
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@@ -319,7 +319,7 @@ namespace {
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&& (pos.pieces(PAWN) & (s + pawn_push(Us))))
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score += MinorBehindPawn;
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// Penalty for pawns on same color square of bishop
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// Penalty for pawns on the same color square as the bishop
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if (Pt == BISHOP)
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score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s);
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@@ -352,7 +352,7 @@ namespace {
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if (ei.pi->semiopen_file(Us, file_of(s)))
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score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))];
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// Penalize when trapped by the king, even more if king cannot castle
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// Penalize when trapped by the king, even more if the king cannot castle
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else if (mob <= 3)
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{
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Square ksq = pos.square<KING>(Us);
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@@ -368,7 +368,7 @@ namespace {
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if (DoTrace)
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Trace::add(Pt, Us, score);
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// Recursively call evaluate_pieces() of next piece type until KING excluded
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// Recursively call evaluate_pieces() of next piece type until KING is excluded
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return score - evaluate_pieces<DoTrace, Them, NextPt>(pos, ei, mobility, mobilityArea);
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}
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@@ -468,7 +468,7 @@ namespace {
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}
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from evaluation.
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// array and subtract the score from the evaluation.
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score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
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}
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@@ -479,8 +479,8 @@ namespace {
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}
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// evaluate_threats() assigns bonuses according to the type of attacking piece
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// and the type of attacked one.
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// evaluate_threats() assigns bonuses according to the types of the attacking
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// and the attacked pieces.
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template<Color Us, bool DoTrace>
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Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
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@@ -619,7 +619,7 @@ namespace {
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// assign a smaller bonus if the block square isn't attacked.
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int k = !unsafeSquares ? 18 : !(unsafeSquares & blockSq) ? 8 : 0;
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// If the path to queen is fully defended, assign a big bonus.
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// If the path to the queen is fully defended, assign a big bonus.
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// Otherwise assign a smaller bonus if the block square is defended.
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if (defendedSquares == squaresToQueen)
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k += 6;
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@@ -687,7 +687,7 @@ namespace {
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// evaluate_initiative() computes the initiative correction value for the
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// position, i.e. second order bonus/malus based on the known attacking/defending
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// position, i.e., second order bonus/malus based on the known attacking/defending
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// status of the players.
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Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) {
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@@ -720,7 +720,7 @@ namespace {
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if (pos.opposite_bishops())
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{
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// Endgame with opposite-colored bishops and no other pieces (ignoring pawns)
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// is almost a draw, in case of KBP vs KB is even more a draw.
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// is almost a draw, in case of KBP vs KB, it is even more a draw.
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if ( pos.non_pawn_material(WHITE) == BishopValueMg
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&& pos.non_pawn_material(BLACK) == BishopValueMg)
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sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9);
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