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Update Elo estimates for terms in search
This updates estimates from 2yr ago #2401, and adds missing terms. All tests run at 10+0.1 (STC), 20000 games, error bars +- 1.8 Elo, book 8moves_v3.png. A table of Elo values with the links to the corresponding tests can be found at the PR closes https://github.com/official-stockfish/Stockfish/pull/3868 Non-functional Change
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@@ -1083,7 +1083,7 @@ Value Eval::evaluate(const Position& pos) {
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Value v;
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// Deciding between classical and NNUE eval: for high PSQ imbalance we use classical,
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// Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical,
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// but we switch to NNUE during long shuffling or with high material on the board.
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if ( !useNNUE
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@@ -671,20 +671,20 @@ namespace {
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&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
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: (tte->bound() & BOUND_UPPER)))
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{
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// If ttMove is quiet, update move sorting heuristics on TT hit
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// If ttMove is quiet, update move sorting heuristics on TT hit (~1 Elo)
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if (ttMove)
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{
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if (ttValue >= beta)
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{
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// Bonus for a quiet ttMove that fails high
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// Bonus for a quiet ttMove that fails high (~3 Elo)
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if (!ttCapture)
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update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
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// Extra penalty for early quiet moves of the previous ply
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// Extra penalty for early quiet moves of the previous ply (~0 Elo)
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if ((ss-1)->moveCount <= 2 && !priorCapture)
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update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
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}
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// Penalty for a quiet ttMove that fails low
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// Penalty for a quiet ttMove that fails low (~1 Elo)
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else if (!ttCapture)
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{
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int penalty = -stat_bonus(depth);
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@@ -773,7 +773,7 @@ namespace {
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if (eval == VALUE_DRAW)
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eval = value_draw(thisThread);
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// Can ttValue be used as a better position evaluation?
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// ttValue can be used as a better position evaluation (~4 Elo)
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if ( ttValue != VALUE_NONE
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&& (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
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eval = ttValue;
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@@ -787,7 +787,7 @@ namespace {
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
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}
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// Use static evaluation difference to improve quiet move ordering
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// Use static evaluation difference to improve quiet move ordering (~3 Elo)
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if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-16 * int((ss-1)->staticEval + ss->staticEval), -2000, 2000);
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@@ -804,7 +804,7 @@ namespace {
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improving = improvement > 0;
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// Step 7. Futility pruning: child node (~50 Elo).
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// Step 7. Futility pruning: child node (~25 Elo).
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// The depth condition is important for mate finding.
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if ( !ss->ttPv
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&& depth < 9
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@@ -812,7 +812,7 @@ namespace {
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&& eval < 15000) // 50% larger than VALUE_KNOWN_WIN, but smaller than TB wins.
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return eval;
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// Step 8. Null move search with verification search (~40 Elo)
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// Step 8. Null move search with verification search (~22 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 23767
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@@ -925,7 +925,7 @@ namespace {
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ss->ttPv = ttPv;
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}
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// Step 10. If the position is not in TT, decrease depth by 2 or 1 depending on node type
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// Step 10. If the position is not in TT, decrease depth by 2 or 1 depending on node type (~3 Elo)
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if ( PvNode
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&& depth >= 6
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&& !ttMove)
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@@ -940,7 +940,7 @@ moves_loop: // When in check, search starts here
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int rangeReduction = 0;
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// Step 11. A small Probcut idea, when we are in check
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// Step 11. A small Probcut idea, when we are in check (~0 Elo)
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probCutBeta = beta + 409;
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if ( ss->inCheck
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&& !PvNode
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@@ -1017,12 +1017,12 @@ moves_loop: // When in check, search starts here
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Value delta = beta - alpha;
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// Step 13. Pruning at shallow depth (~200 Elo). Depth conditions are important for mate finding.
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// Step 13. Pruning at shallow depth (~98 Elo). Depth conditions are important for mate finding.
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if ( !rootNode
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~7 Elo)
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moveCountPruning = moveCount >= futility_move_count(improving, depth);
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// Reduced depth of the next LMR search
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@@ -1031,18 +1031,18 @@ moves_loop: // When in check, search starts here
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if ( captureOrPromotion
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|| givesCheck)
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{
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// Futility pruning for captures
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// Futility pruning for captures (~0 Elo)
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if ( !pos.empty(to_sq(move))
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&& !givesCheck
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&& !PvNode
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&& lmrDepth < 6
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&& !ss->inCheck
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&& ss->staticEval + 342 + 238 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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&& ss->staticEval + 342 + 238 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))]
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+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 8 < alpha)
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continue;
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// SEE based pruning
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if (!pos.see_ge(move, Value(-218) * depth)) // (~25 Elo)
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// SEE based pruning (~9 Elo)
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if (!pos.see_ge(move, Value(-218) * depth))
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continue;
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}
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else
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@@ -1051,28 +1051,28 @@ moves_loop: // When in check, search starts here
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[3])[movedPiece][to_sq(move)];
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// Continuation history based pruning (~20 Elo)
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// Continuation history based pruning (~2 Elo)
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if ( lmrDepth < 5
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&& history < -3000 * depth + 3000)
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continue;
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history += thisThread->mainHistory[us][from_to(move)];
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// Futility pruning: parent node (~5 Elo)
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// Futility pruning: parent node (~9 Elo)
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if ( !ss->inCheck
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&& lmrDepth < 8
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&& ss->staticEval + 142 + 139 * lmrDepth + history / 64 <= alpha)
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continue;
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// Prune moves with negative SEE (~20 Elo)
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// Prune moves with negative SEE (~3 Elo)
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if (!pos.see_ge(move, Value(-21 * lmrDepth * lmrDepth - 21 * lmrDepth)))
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continue;
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}
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}
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// Step 14. Extensions (~75 Elo)
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// Step 14. Extensions (~66 Elo)
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// Singular extension search (~70 Elo). If all moves but one fail low on a
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// Singular extension search (~58 Elo). If all moves but one fail low on a
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// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
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// then that move is singular and should be extended. To verify this we do
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// a reduced search on all the other moves but the ttMove and if the
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@@ -1117,13 +1117,13 @@ moves_loop: // When in check, search starts here
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extension = -2;
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}
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// Check extensions
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// Check extensions (~1 Elo)
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else if ( givesCheck
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&& depth > 6
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&& abs(ss->staticEval) > 100)
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extension = 1;
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// Quiet ttMove extensions
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// Quiet ttMove extensions (~0 Elo)
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else if ( PvNode
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&& move == ttMove
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&& move == ss->killers[0]
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@@ -1149,7 +1149,7 @@ moves_loop: // When in check, search starts here
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bool doDeeperSearch = false;
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// Step 16. Late moves reduction / extension (LMR, ~200 Elo)
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// Step 16. Late moves reduction / extension (LMR, ~98 Elo)
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// We use various heuristics for the sons of a node after the first son has
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// been searched. In general we would like to reduce them, but there are many
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// cases where we extend a son if it has good chances to be "interesting".
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@@ -1467,7 +1467,7 @@ moves_loop: // When in check, search starts here
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if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
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ss->staticEval = bestValue = evaluate(pos);
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// Can ttValue be used as a better position evaluation?
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// ttValue can be used as a better position evaluation (~7 Elo)
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if ( ttValue != VALUE_NONE
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&& (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
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bestValue = ttValue;
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@@ -1522,7 +1522,7 @@ moves_loop: // When in check, search starts here
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moveCount++;
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// Futility pruning and moveCount pruning
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// Futility pruning and moveCount pruning (~5 Elo)
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if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& !givesCheck
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&& futilityBase > -VALUE_KNOWN_WIN
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@@ -1547,7 +1547,7 @@ moves_loop: // When in check, search starts here
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}
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}
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// Do not search moves with negative SEE values
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// Do not search moves with negative SEE values (~5 Elo)
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if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& !pos.see_ge(move))
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continue;
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@@ -1561,7 +1561,7 @@ moves_loop: // When in check, search starts here
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[pos.moved_piece(move)]
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[to_sq(move)];
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// Continuation history based pruning
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// Continuation history based pruning (~2 Elo)
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if ( !captureOrPromotion
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
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