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https://github.com/HChaZZY/Stockfish.git
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Code style triviality
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -110,7 +110,7 @@ namespace {
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// Pointers table to access mobility tables through piece type
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const Score* MobilityBonus[8] = { 0, 0, KnightMobilityBonus, BishopMobilityBonus,
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RookMobilityBonus, QueenMobilityBonus, 0, 0 };
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RookMobilityBonus, QueenMobilityBonus, 0, 0 };
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// Outpost bonuses for knights and bishops, indexed by square (from white's
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// point of view).
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@@ -140,7 +140,7 @@ namespace {
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// ThreatBonus[][] contains bonus according to which piece type
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// attacks which one.
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#define Z make_score(0, 0)
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#define Z S(0, 0)
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const Score ThreatBonus[8][8] = {
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{ Z, Z, Z, Z, Z, Z, Z, Z }, // not used
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@@ -252,8 +252,8 @@ namespace {
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Value SafetyTable[100];
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// Pawn and material hash tables, indexed by the current thread id
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PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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MaterialInfoTable* MaterialTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
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// Sizes of pawn and material hash tables
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const int PawnTableSize = 16384;
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