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Always use ss->bestMove to store ply best move
Instead of ss->currentMove. It is more consistent and clear to understand. Remark by Ralph Stoesser. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1062,7 +1062,7 @@ namespace {
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// Refresh tte entry to avoid aging
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TT.store(posKey, tte->value(), tte->type(), tte->depth(), ttMove, tte->static_value(), tte->king_danger());
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ss->currentMove = ttMove; // Can be MOVE_NONE
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ss->bestMove = ttMove; // Can be MOVE_NONE
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return value_from_tt(tte->value(), ply);
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}
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@@ -1176,7 +1176,7 @@ namespace {
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if (nullValue == value_mated_in(ply + 2))
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mateThreat = true;
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threatMove = (ss+1)->currentMove;
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threatMove = (ss+1)->bestMove;
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if ( depth < ThreatDepth
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&& (ss-1)->reduction
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&& connected_moves(pos, (ss-1)->currentMove, threatMove))
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@@ -1460,7 +1460,7 @@ namespace {
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if (!PvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
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{
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ss->currentMove = ttMove; // Can be MOVE_NONE
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ss->bestMove = ttMove; // Can be MOVE_NONE
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return value_from_tt(tte->value(), ply);
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}
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