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Revert dynamic LMR
It doesn't seem to work against Toga. After more then 400 games we are at -13 ELO while, without it we are at + 5 ELO after 1000 games. So revert for now to keep code simple. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -121,9 +121,6 @@ namespace {
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// Depth limit for selective search:
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// Depth limit for selective search:
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Depth SelectiveDepth = 7*OnePly;
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Depth SelectiveDepth = 7*OnePly;
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// Use dynamic LMR?
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const bool UseDynamicLMR = false;
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// Use internal iterative deepening?
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// Use internal iterative deepening?
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const bool UseIIDAtPVNodes = true;
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const bool UseIIDAtPVNodes = true;
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const bool UseIIDAtNonPVNodes = false;
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const bool UseIIDAtNonPVNodes = false;
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@@ -1335,13 +1332,8 @@ namespace {
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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&& !move_is_killer(move, ss[ply]))
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{
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{
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// LMR dynamic reduction
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ss[ply].reduction = OnePly;
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Depth R = UseDynamicLMR
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value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
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&& moveCount >= 2 * LMRNonPVMoves
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&& depth > 7*OnePly ? 2*OnePly : OnePly;
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ss[ply].reduction = R;
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value = -search(pos, ss, -(beta-1), newDepth-R, ply+1, true, threadID);
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}
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}
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else
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else
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value = beta; // Just to trigger next condition
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value = beta; // Just to trigger next condition
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