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Add NNUE evaluation
This patch ports the efficiently updatable neural network (NNUE) evaluation to Stockfish. Both the NNUE and the classical evaluations are available, and can be used to assign a value to a position that is later used in alpha-beta (PVS) search to find the best move. The classical evaluation computes this value as a function of various chess concepts, handcrafted by experts, tested and tuned using fishtest. The NNUE evaluation computes this value with a neural network based on basic inputs. The network is optimized and trained on the evalutions of millions of positions at moderate search depth. The NNUE evaluation was first introduced in shogi, and ported to Stockfish afterward. It can be evaluated efficiently on CPUs, and exploits the fact that only parts of the neural network need to be updated after a typical chess move. [The nodchip repository](https://github.com/nodchip/Stockfish) provides additional tools to train and develop the NNUE networks. This patch is the result of contributions of various authors, from various communities, including: nodchip, ynasu87, yaneurao (initial port and NNUE authors), domschl, FireFather, rqs, xXH4CKST3RXx, tttak, zz4032, joergoster, mstembera, nguyenpham, erbsenzaehler, dorzechowski, and vondele. This new evaluation needed various changes to fishtest and the corresponding infrastructure, for which tomtor, ppigazzini, noobpwnftw, daylen, and vondele are gratefully acknowledged. The first networks have been provided by gekkehenker and sergiovieri, with the latter net (nn-97f742aaefcd.nnue) being the current default. The evaluation function can be selected at run time with the `Use NNUE` (true/false) UCI option, provided the `EvalFile` option points the the network file (depending on the GUI, with full path). The performance of the NNUE evaluation relative to the classical evaluation depends somewhat on the hardware, and is expected to improve quickly, but is currently on > 80 Elo on fishtest: 60000 @ 10+0.1 th 1 https://tests.stockfishchess.org/tests/view/5f28fe6ea5abc164f05e4c4c ELO: 92.77 +-2.1 (95%) LOS: 100.0% Total: 60000 W: 24193 L: 8543 D: 27264 Ptnml(0-2): 609, 3850, 9708, 10948, 4885 40000 @ 20+0.2 th 8 https://tests.stockfishchess.org/tests/view/5f290229a5abc164f05e4c58 ELO: 89.47 +-2.0 (95%) LOS: 100.0% Total: 40000 W: 12756 L: 2677 D: 24567 Ptnml(0-2): 74, 1583, 8550, 7776, 2017 At the same time, the impact on the classical evaluation remains minimal, causing no significant regression: sprt @ 10+0.1 th 1 https://tests.stockfishchess.org/tests/view/5f2906a2a5abc164f05e4c5b LLR: 2.94 (-2.94,2.94) {-6.00,-4.00} Total: 34936 W: 6502 L: 6825 D: 21609 Ptnml(0-2): 571, 4082, 8434, 3861, 520 sprt @ 60+0.6 th 1 https://tests.stockfishchess.org/tests/view/5f2906cfa5abc164f05e4c5d LLR: 2.93 (-2.94,2.94) {-6.00,-4.00} Total: 10088 W: 1232 L: 1265 D: 7591 Ptnml(0-2): 49, 914, 3170, 843, 68 The needed networks can be found at https://tests.stockfishchess.org/nns It is recommended to use the default one as indicated by the `EvalFile` UCI option. Guidelines for testing new nets can be found at https://github.com/glinscott/fishtest/wiki/Creating-my-first-test#nnue-net-tests Integration has been discussed in various issues: https://github.com/official-stockfish/Stockfish/issues/2823 https://github.com/official-stockfish/Stockfish/issues/2728 The integration branch will be closed after the merge: https://github.com/official-stockfish/Stockfish/pull/2825 https://github.com/official-stockfish/Stockfish/tree/nnue-player-wip closes https://github.com/official-stockfish/Stockfish/pull/2912 This will be an exciting time for computer chess, looking forward to seeing the evolution of this approach. Bench: 4746616
This commit is contained in:
committed by
Joost VandeVondele
parent
9587eeeb5e
commit
84f3e86790
129
src/types.h
129
src/types.h
@@ -1,8 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -203,6 +201,22 @@ enum Piece {
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PIECE_NB = 16
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};
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// An ID used to track the pieces. Max. 32 pieces on board.
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enum PieceId {
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PIECE_ID_ZERO = 0,
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PIECE_ID_KING = 30,
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PIECE_ID_WKING = 30,
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PIECE_ID_BKING = 31,
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PIECE_ID_NONE = 32
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};
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inline PieceId operator++(PieceId& d, int) {
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PieceId x = d;
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d = PieceId(int(d) + 1);
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return x;
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}
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constexpr Value PieceValue[PHASE_NB][PIECE_NB] = {
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{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO,
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VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg, VALUE_ZERO, VALUE_ZERO },
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@@ -232,7 +246,8 @@ enum Square : int {
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE,
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SQUARE_NB = 64
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SQUARE_ZERO = 0,
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SQUARE_NB = 64
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};
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enum Direction : int {
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@@ -255,6 +270,94 @@ enum Rank : int {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
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};
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// unique number for each piece type on each square
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enum PieceSquare : uint32_t {
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PS_NONE = 0,
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PS_W_PAWN = 1,
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PS_B_PAWN = 1 * SQUARE_NB + 1,
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PS_W_KNIGHT = 2 * SQUARE_NB + 1,
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PS_B_KNIGHT = 3 * SQUARE_NB + 1,
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PS_W_BISHOP = 4 * SQUARE_NB + 1,
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PS_B_BISHOP = 5 * SQUARE_NB + 1,
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PS_W_ROOK = 6 * SQUARE_NB + 1,
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PS_B_ROOK = 7 * SQUARE_NB + 1,
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PS_W_QUEEN = 8 * SQUARE_NB + 1,
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PS_B_QUEEN = 9 * SQUARE_NB + 1,
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PS_W_KING = 10 * SQUARE_NB + 1,
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PS_END = PS_W_KING, // pieces without kings (pawns included)
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PS_B_KING = 11 * SQUARE_NB + 1,
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PS_END2 = 12 * SQUARE_NB + 1
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};
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struct ExtPieceSquare {
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PieceSquare from[COLOR_NB];
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};
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// Array for finding the PieceSquare corresponding to the piece on the board
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extern ExtPieceSquare kpp_board_index[PIECE_NB];
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constexpr bool is_ok(PieceId pid);
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constexpr Square rotate180(Square sq);
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// Structure holding which tracked piece (PieceId) is where (PieceSquare)
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class EvalList {
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public:
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// Max. number of pieces without kings is 30 but must be a multiple of 4 in AVX2
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static const int MAX_LENGTH = 32;
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// Array that holds the piece id for the pieces on the board
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PieceId piece_id_list[SQUARE_NB];
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// List of pieces, separate from White and Black POV
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PieceSquare* piece_list_fw() const { return const_cast<PieceSquare*>(pieceListFw); }
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PieceSquare* piece_list_fb() const { return const_cast<PieceSquare*>(pieceListFb); }
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// Place the piece pc with piece_id on the square sq on the board
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void put_piece(PieceId piece_id, Square sq, Piece pc)
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{
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assert(is_ok(piece_id));
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if (pc != NO_PIECE)
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{
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pieceListFw[piece_id] = PieceSquare(kpp_board_index[pc].from[WHITE] + sq);
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pieceListFb[piece_id] = PieceSquare(kpp_board_index[pc].from[BLACK] + rotate180(sq));
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piece_id_list[sq] = piece_id;
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}
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else
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{
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pieceListFw[piece_id] = PS_NONE;
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pieceListFb[piece_id] = PS_NONE;
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piece_id_list[sq] = piece_id;
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}
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}
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// Convert the specified piece_id piece to ExtPieceSquare type and return it
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ExtPieceSquare piece_with_id(PieceId piece_id) const
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{
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ExtPieceSquare eps;
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eps.from[WHITE] = pieceListFw[piece_id];
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eps.from[BLACK] = pieceListFb[piece_id];
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return eps;
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}
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private:
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PieceSquare pieceListFw[MAX_LENGTH];
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PieceSquare pieceListFb[MAX_LENGTH];
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};
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// For differential evaluation of pieces that changed since last turn
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struct DirtyPiece {
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// Number of changed pieces
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int dirty_num;
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// The ids of changed pieces, max. 2 pieces can change in one move
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PieceId pieceId[2];
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// What changed from the piece with that piece number
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ExtPieceSquare old_piece[2];
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ExtPieceSquare new_piece[2];
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};
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/// Score enum stores a middlegame and an endgame value in a single integer (enum).
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/// The least significant 16 bits are used to store the middlegame value and the
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@@ -280,10 +383,10 @@ inline Value mg_value(Score s) {
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
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constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
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constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
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constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
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constexpr T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
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inline T& operator+=(T& d1, int d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, int d2) { return d1 = d1 - d2; }
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#define ENABLE_INCR_OPERATORS_ON(T) \
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@@ -302,6 +405,9 @@ inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Direction)
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ENABLE_INCR_OPERATORS_ON(Piece)
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ENABLE_INCR_OPERATORS_ON(PieceSquare)
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ENABLE_INCR_OPERATORS_ON(PieceId)
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ENABLE_INCR_OPERATORS_ON(PieceType)
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ENABLE_INCR_OPERATORS_ON(Square)
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ENABLE_INCR_OPERATORS_ON(File)
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@@ -390,6 +496,10 @@ inline Color color_of(Piece pc) {
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return Color(pc >> 3);
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}
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constexpr bool is_ok(PieceId pid) {
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return pid < PIECE_ID_NONE;
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}
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constexpr bool is_ok(Square s) {
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return s >= SQ_A1 && s <= SQ_H8;
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}
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@@ -426,6 +536,11 @@ constexpr Square to_sq(Move m) {
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return Square(m & 0x3F);
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}
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// Return relative square when turning the board 180 degrees
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constexpr Square rotate180(Square sq) {
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return (Square)(sq ^ 0x3F);
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}
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constexpr int from_to(Move m) {
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return m & 0xFFF;
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}
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