diff --git a/src/thread.cpp b/src/thread.cpp index 8269dcf3..d845fdf2 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -192,14 +192,19 @@ void ThreadsManager::init() { void ThreadsManager::exit() { + // Wake up all the slave threads at once. This is faster than "wake and wait" + // for each thread and avoids a rare crash once every 10K games under Linux. + for (int i = 1; i < MAX_THREADS; i++) + { + threads[i].do_terminate = true; + threads[i].wake_up(); + } + for (int i = 0; i < MAX_THREADS; i++) { - // Wake up all the slave threads and wait for termination if (i != 0) { - threads[i].do_terminate = true; - threads[i].wake_up(); - + // Wait for slave termination #if defined(_MSC_VER) WaitForSingleObject(threads[i].handle, 0); CloseHandle(threads[i].handle);