Move uci move parsing under san.cpp

This partially reverts 1e7aaed8bc keeping the conversion
functions from/to move to uci string in the same file.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-01-08 15:53:08 +01:00
parent f4b4d4901c
commit 82d5386435
4 changed files with 108 additions and 104 deletions

View File

@@ -54,7 +54,6 @@ namespace {
void set_position(Position& pos, UCIParser& up);
bool go(Position& pos, UCIParser& up);
void perft(Position& pos, UCIParser& up);
Move parse_uci_move(const Position& pos, const std::string &str);
}
@@ -134,75 +133,6 @@ bool execute_uci_command(const string& cmd) {
namespace {
// parse_uci_move() takes a position and a string as input, and attempts to
// convert the string to a move, using simple coordinate notation (g1f3,
// a7a8q, etc.). In order to correctly parse en passant captures and castling
// moves, we need the position. This function is not robust, and expects that
// the input move is legal and correctly formatted.
Move parse_uci_move(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion.
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
// En passant move? We assume that a pawn move is an en passant move
// if the destination square is epSquare.
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
return make_ep_move(from, to);
// Is this a castling move? A king move is assumed to be a castling move
// if the destination square is occupied by a friendly rook, or if the
// distance between the source and destination squares is more than 1.
if (piece == piece_of_color_and_type(us, KING))
{
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from;
do s += delta;
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
&& relative_rank(us, s) == RANK_1);
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
}
}
return make_move(from, to);
}
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command
@@ -241,7 +171,7 @@ namespace {
StateInfo st;
while (up >> token)
{
move = parse_uci_move(pos, token);
move = move_from_uci(pos, token);
pos.do_setup_move(move, st);
}
// Our StateInfo st is about going out of scope so copy
@@ -340,7 +270,7 @@ namespace {
{
int numOfMoves = 0;
while (up >> token)
searchMoves[numOfMoves++] = parse_uci_move(pos, token);
searchMoves[numOfMoves++] = move_from_uci(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}