Use a Direction enum for Square deltas

Currently the NORTH/WEST/SOUTH/EAST values are of type Square, but conceptually they are not squares but directions. This patch separates these values into a Direction enum and overloads addition and subtraction to allow adding a Square to a Direction (to get a new Square).

I have also slightly trimmed the possible overloadings to improve type safety. For example, it would normally not make sense to add a Color to a Color or a Piece to a Piece, or to multiply or divide them by an integer. It would also normally not make sense to add a Square to a Square.

This is a non-functional change.
This commit is contained in:
syzygy1
2017-12-04 17:52:31 +01:00
committed by Marco Costalba
parent 2acda1fde3
commit 822695d4d3
10 changed files with 81 additions and 63 deletions

View File

@@ -253,9 +253,9 @@ namespace {
template<Tracing T> template<Color Us>
void Evaluation<T>::initialize() {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Square Down = (Us == WHITE ? SOUTH : NORTH);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
const Direction Down = (Us == WHITE ? SOUTH : NORTH);
const Bitboard LowRanks = (Us == WHITE ? Rank2BB | Rank3BB: Rank7BB | Rank6BB);
// Find our pawns on the first two ranks, and those which are blocked
@@ -372,7 +372,7 @@ namespace {
&& pos.is_chess960()
&& (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))
{
Square d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
if (pos.piece_on(s + d) == make_piece(Us, PAWN))
score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2
@@ -422,10 +422,10 @@ namespace {
template<Tracing T> template<Color Us>
Score Evaluation<T>::evaluate_king() {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
const Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB
: AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB);
const Square ksq = pos.square<KING>(Us);
Bitboard weak, b, b1, b2, safe, other;
@@ -530,11 +530,11 @@ namespace {
template<Tracing T> template<Color Us>
Score Evaluation<T>::evaluate_threats() {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
Bitboard b, weak, defended, stronglyProtected, safeThreats;
Score score = SCORE_ZERO;
@@ -636,8 +636,8 @@ namespace {
template<Tracing T> template<Color Us>
Score Evaluation<T>::evaluate_passed_pawns() {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square Up = (Us == WHITE ? NORTH : SOUTH);
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares;
Score score = SCORE_ZERO;