rename shift variables.

Where variable names are explicitly incorrect, I feel morally obligated to at least
suggest an alternative. There are many, but these two are especially egregious.

No functional change.
This commit is contained in:
Mike Whiteley
2018-02-21 21:46:25 +01:00
committed by Stéphane Nicolet
parent 6c898a10be
commit 820c5c25b6
4 changed files with 22 additions and 19 deletions

View File

@@ -512,8 +512,6 @@ namespace {
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Direction Up = (Us == WHITE ? NORTH : SOUTH);
const Direction Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Direction Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
Bitboard b, weak, defended, nonPawnEnemies, stronglyProtected, safeThreats;
@@ -529,7 +527,7 @@ namespace {
b = pos.pieces(Us, PAWN)
& (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]);
safeThreats = (shift<Right>(b) | shift<Left>(b)) & weak;
safeThreats = pos.pawn_attacks<Us>(b) & weak;
score += ThreatBySafePawn * popcount(safeThreats);
}
@@ -585,7 +583,7 @@ namespace {
& (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]);
// Bonus for safe pawn threats on the next move
b = (shift<Left>(b) | shift<Right>(b))
b = pos.pawn_attacks<Us>(b)
& pos.pieces(Them)
& ~attackedBy[Us][PAWN];