Some code and comment cleanup

- Remove all references to split points
- Some grammar and spelling fixes

No Functional change

Resolves #478
This commit is contained in:
Stéphane Nicolet
2015-10-25 12:07:22 +01:00
committed by Joona Kiiski
parent 00d9e9fd28
commit 80d7556af7
7 changed files with 18 additions and 26 deletions

View File

@@ -57,8 +57,8 @@ struct ThreadBase : public std::thread {
};
/// Thread struct keeps together all the thread related stuff like locks, state
/// and especially split points. We also use per-thread pawn and material hash
/// Thread struct keeps together all the thread related stuff like locks, state,
/// history and countermoves tables. We also use per-thread pawn and material hash
/// tables so that once we get a pointer to an entry its life time is unlimited
/// and we don't have to care about someone changing the entry under our feet.
@@ -106,13 +106,13 @@ struct TimerThread : public ThreadBase {
/// ThreadPool struct handles all the threads related stuff like init, starting,
/// parking and, most importantly, launching a slave thread at a split point.
/// parking and, most importantly, launching a thread.
/// All the access to shared thread data is done through this class.
struct ThreadPool : public std::vector<Thread*> {
void init(); // No c'tor and d'tor, threads rely on globals that should be
void exit(); // initialized and are valid during the whole thread lifetime.
void init(); // No constructor and destructor, threads rely on globals that should
void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();