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Use templetize enum operations for Depth
Instead of hardcoded ones. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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14
src/depth.h
14
src/depth.h
@@ -34,18 +34,4 @@ enum Depth {
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};
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////
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//// Inline functions
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////
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inline void operator+= (Depth &d1, Depth d2) { d1 = Depth(int(d1) + int(d2)); }
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inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
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inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
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inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
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inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
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inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
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inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
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#endif // !defined(DEPTH_H_INCLUDED)
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