Use templetize enum operations for Depth

Instead of hardcoded ones.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-18 15:58:22 +01:00
parent 4f96f420a3
commit 80bee85d5f
3 changed files with 27 additions and 16 deletions

View File

@@ -34,18 +34,4 @@ enum Depth {
};
////
//// Inline functions
////
inline void operator+= (Depth &d1, Depth d2) { d1 = Depth(int(d1) + int(d2)); }
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
#endif // !defined(DEPTH_H_INCLUDED)