Assorted trivial cleanups (July 2019)

No functional change
This commit is contained in:
Alain SAVARD
2019-08-14 22:15:41 +02:00
committed by Stéphane Nicolet
parent 66a3c2968b
commit 7efc39d683
7 changed files with 31 additions and 27 deletions

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@@ -11,6 +11,7 @@ Ajith Chandy Jose (ajithcj)
Alain Savard (Rocky640)
alayan-stk-2
Alexander Kure
Alexander Pagel (Lolligerhans)
Ali AlZhrani (Cooffe)
Andrew Grant (AndyGrant)
Andrey Neporada (nepal)
@@ -82,6 +83,7 @@ Lub van den Berg (ElbertoOne)
Luca Brivio (lucabrivio)
Lucas Braesch (lucasart)
Lyudmil Antonov (lantonov)
Maciej Żenczykowski (zenczykowski)
Matthew Lai (matthewlai)
Matthew Sullivan
Mark Tenzer (31m059)

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@@ -377,6 +377,8 @@ inline Square pop_lsb(Bitboard* b) {
/// frontmost_sq() returns the most advanced square for the given color
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
inline Square frontmost_sq(Color c, Bitboard b) {
return c == WHITE ? msb(b) : lsb(b);
}
#endif // #ifndef BITBOARD_H_INCLUDED

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@@ -505,9 +505,6 @@ namespace {
// Enemies not strongly protected and under our attack
weak = pos.pieces(Them) & ~stronglyProtected & attackedBy[Us][ALL_PIECES];
// Safe or protected squares
safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES];
// Bonus according to the kind of attacking pieces
if (defended | weak)
{
@@ -544,6 +541,14 @@ namespace {
score += RestrictedPiece * popcount(b);
// Protected or unattacked squares
safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES];
// Bonus for attacking enemy pieces with our relatively safe pawns
b = pos.pieces(Us, PAWN) & safe;
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
score += ThreatBySafePawn * popcount(b);
// Find squares where our pawns can push on the next move
b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces();
b |= shift<Up>(b & TRank3BB) & ~pos.pieces();
@@ -555,12 +560,6 @@ namespace {
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
score += ThreatByPawnPush * popcount(b);
// Our safe or protected pawns
b = pos.pieces(Us, PAWN) & safe;
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
score += ThreatBySafePawn * popcount(b);
// Bonus for threats on the next moves against enemy queen
if (pos.count<QUEEN>(Them) == 1)
{

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@@ -52,8 +52,8 @@ namespace {
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
// is behind our king.
// [0][1-2] accommodate opponent pawn on edge (likely blocked by our king)
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
// on edge, likely blocked by our king.
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
{ V( 89), V(-285), V(-185), V(93), V(57), V( 45), V( 51) },
{ V( 44), V( -18), V( 123), V(46), V(39), V( -7), V( 23) },
@@ -196,10 +196,10 @@ void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
for (File f = File(center - 1); f <= File(center + 1); ++f)
{
b = ourPawns & file_bb(f);
Rank ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
b = theirPawns & file_bb(f);
Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
int d = std::min(f, ~f);
bonus += make_score(ShelterStrength[d][ourRank], 0);
@@ -234,7 +234,7 @@ Score Entry::do_king_safety(const Position& pos) {
else while (pawns)
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
Score shelter = make_score(-VALUE_INFINITE, VALUE_ZERO);
Score shelter = make_score(-VALUE_INFINITE, 0);
evaluate_shelter<Us>(pos, ksq, shelter);
// If we can castle use the bonus after the castling if it is bigger
@@ -244,7 +244,7 @@ Score Entry::do_king_safety(const Position& pos) {
if (pos.can_castle(Us | QUEEN_SIDE))
evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1), shelter);
return shelter - make_score(VALUE_ZERO, 16 * minPawnDist);
return shelter - make_score(0, 16 * minPawnDist);
}
// Explicit template instantiation

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@@ -102,15 +102,16 @@ namespace {
Move best = MOVE_NONE;
};
// Breadcrumbs are used to mark nodes as being searched by a given thread.
// Breadcrumbs are used to mark nodes as being searched by a given thread
struct Breadcrumb {
std::atomic<Thread*> thread;
std::atomic<Key> key;
};
std::array<Breadcrumb, 1024> breadcrumbs;
// ThreadHolding keeps track of which thread left breadcrumbs at the given node for potential reductions.
// A free node will be marked upon entering the moves loop, and unmarked upon leaving that loop, by the ctor/dtor of this struct.
// ThreadHolding structure keeps track of which thread left breadcrumbs at the given
// node for potential reductions. A free node will be marked upon entering the moves
// loop by the constructor, and unmarked upon leaving that loop by the destructor.
struct ThreadHolding {
explicit ThreadHolding(Thread* thisThread, Key posKey, int ply) {
location = ply < 8 ? &breadcrumbs[posKey & (breadcrumbs.size() - 1)] : nullptr;
@@ -118,7 +119,7 @@ namespace {
owning = false;
if (location)
{
// see if another already marked this location, if not, mark it ourselves.
// See if another already marked this location, if not, mark it ourselves
Thread* tmp = (*location).thread.load(std::memory_order_relaxed);
if (tmp == nullptr)
{
@@ -133,7 +134,7 @@ namespace {
}
~ThreadHolding() {
if (owning) // free the marked location.
if (owning) // Free the marked location
(*location).thread.store(nullptr, std::memory_order_relaxed);
}
@@ -908,7 +909,7 @@ moves_loop: // When in check, search starts from here
moveCountPruning = false;
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
// Mark this node as being searched.
// Mark this node as being searched
ThreadHolding th(thisThread, posKey, ss->ply);
// Step 12. Loop through all pseudo-legal moves until no moves remain