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Cap evaluation based null move extra reduction to three plies
It's a zero elo patch, and a reasonable safeguard against uncontrolled extreme reductions. STC: ELO: -0.08 +-2.0 (95%) LOS: 46.9% Total: 40000 W: 6728 L: 6737 D: 26535 LTC: ELO: -0.14 +-1.8 (95%) LOS: 44.0% Total: 40000 W: 5557 L: 5573 D: 28870 Bench: 7201830
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@@ -567,8 +567,7 @@ namespace {
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// Null move dynamic reduction based on depth and value
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// Null move dynamic reduction based on depth and value
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Depth R = 3 * ONE_PLY
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Depth R = 3 * ONE_PLY
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+ depth / 4
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+ depth / 4
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+ (abs(beta) < VALUE_KNOWN_WIN ? int(eval - beta) / PawnValueMg * ONE_PLY
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+ std::min(int(eval - beta) / PawnValueMg, 3) * ONE_PLY;
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: DEPTH_ZERO);
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pos.do_null_move(st);
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pos.do_null_move(st);
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(ss+1)->skipNullMove = true;
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(ss+1)->skipNullMove = true;
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