mirror of
https://github.com/HChaZZY/Stockfish.git
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Warnings termination fest
A bunch of Intel C++ warnings removed, other silent out. Still few remaining but need deeper look. Also usual whitespace crap removal noise. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
120
src/position.cpp
120
src/position.cpp
@@ -6,12 +6,12 @@
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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@@ -101,7 +101,7 @@ void Position::from_fen(const std::string &fen) {
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case 'p': this->put_piece(BP, square); file++; break;
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case '/': file = FILE_A; rank--; break;
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case ' ': break;
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default:
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default:
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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@@ -138,7 +138,7 @@ void Position::from_fen(const std::string &fen) {
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else if(fen[i] >= 'A' && fen[i] <= 'H') {
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File rookFile, kingFile = FILE_NONE;
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for(Square square = SQ_B1; square <= SQ_G1; square++)
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if(this->piece_on(square) == WK)
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if(this->piece_on(square) == WK)
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kingFile = square_file(square);
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if(kingFile == FILE_NONE) {
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std::cout << "Error in FEN at character " << i << std::endl;
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@@ -158,7 +158,7 @@ void Position::from_fen(const std::string &fen) {
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else if(fen[i] >= 'a' && fen[i] <= 'h') {
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File rookFile, kingFile = FILE_NONE;
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for(Square square = SQ_B8; square <= SQ_G8; square++)
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if(this->piece_on(square) == BK)
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if(this->piece_on(square) == BK)
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kingFile = square_file(square);
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if(kingFile == FILE_NONE) {
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std::cout << "Error in FEN at character " << i << std::endl;
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@@ -194,9 +194,9 @@ void Position::from_fen(const std::string &fen) {
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for(Square sq = SQ_A1; sq <= SQ_H8; sq++)
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castleRightsMask[sq] = ALL_CASTLES;
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castleRightsMask[make_square(initialKFile, RANK_1)] ^=
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castleRightsMask[make_square(initialKFile, RANK_1)] ^=
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(WHITE_OO|WHITE_OOO);
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castleRightsMask[make_square(initialKFile, RANK_8)] ^=
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castleRightsMask[make_square(initialKFile, RANK_8)] ^=
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(BLACK_OO|BLACK_OOO);
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castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
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castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
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@@ -260,8 +260,8 @@ const std::string Position::to_fen() const {
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/// the standard output.
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void Position::print() const {
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char pieceStrings[][8] =
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{"| ? ", "| P ", "| N ", "| B ", "| R ", "| Q ", "| K ", "| ? ",
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char pieceStrings[][8] =
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{"| ? ", "| P ", "| N ", "| B ", "| R ", "| Q ", "| K ", "| ? ",
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"| ? ", "|=P=", "|=N=", "|=B=", "|=R=", "|=Q=", "|=K="
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};
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@@ -277,7 +277,7 @@ void Position::print() const {
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}
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std::cout << "|\n";
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}
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std::cout << "+---+---+---+---+---+---+---+---+\n";
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std::cout << "+---+---+---+---+---+---+---+---+\n";
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std::cout << this->to_fen() << std::endl;
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std::cout << key << std::endl;
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}
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@@ -345,7 +345,7 @@ Bitboard Position::discovered_check_candidates(Color c) const {
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dc |= (squares_between(s, ksq) & b2);
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}
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}
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sliders = this->bishops_and_queens(c);
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if(sliders & BishopPseudoAttacks[ksq]) {
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b2 = this->bishop_attacks(ksq) & this->pieces_of_color(c);
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@@ -358,7 +358,7 @@ Bitboard Position::discovered_check_candidates(Color c) const {
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return dc;
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}
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/// Position::square_is_attacked() checks whether the given side attacks the
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/// given square.
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@@ -413,7 +413,7 @@ bool Position::piece_attacks_square(Square f, Square t) const {
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return false;
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}
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/// Position::find_checkers() computes the checkersBB bitboard, which
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/// contains a nonzero bit for each checking piece (0, 1 or 2). It
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@@ -427,7 +427,7 @@ void Position::find_checkers() {
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}
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/// Position::move_is_legal() tests whether a pseudo-legal move is legal.
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/// Position::move_is_legal() tests whether a pseudo-legal move is legal.
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/// There are two versions of this function: One which takes only a
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/// move as input, and one which takes a move and a bitboard of pinned
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/// pieces. The latter function is faster, and should always be preferred
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@@ -480,15 +480,15 @@ bool Position::move_is_legal(Move m, Bitboard pinned) const {
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(!(rook_attacks_bb(ksq, b) & this->rooks_and_queens(them)) &&
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!(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(them)));
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}
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// If the moving piece is a king, check whether the destination
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// If the moving piece is a king, check whether the destination
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// square is attacked by the opponent.
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if(from == ksq) return !(this->square_is_attacked(move_to(m), them));
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// A non-king move is legal if and only if it is not pinned or it
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// is moving along the ray towards or away from the king.
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if(!bit_is_set(pinned, from)) return true;
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if(direction_between_squares(from, ksq) ==
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if(direction_between_squares(from, ksq) ==
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direction_between_squares(move_to(m), ksq))
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return true;
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@@ -534,7 +534,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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return true;
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// Discovered check?
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else if(bit_is_set(dcCandidates, from) &&
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direction_between_squares(from, ksq) !=
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direction_between_squares(from, ksq) !=
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direction_between_squares(to, ksq))
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return true;
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// Promotion with check?
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@@ -565,7 +565,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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clear_bit(&b, from); clear_bit(&b, capsq); set_bit(&b, to);
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return
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((rook_attacks_bb(ksq, b) & this->rooks_and_queens(us)) ||
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((rook_attacks_bb(ksq, b) & this->rooks_and_queens(us)) ||
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(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(us)));
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}
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return false;
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@@ -603,7 +603,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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case KING:
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// Discovered check?
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if(bit_is_set(dcCandidates, from) &&
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direction_between_squares(from, ksq) !=
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direction_between_squares(from, ksq) !=
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direction_between_squares(to, ksq))
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return true;
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// Castling with check?
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@@ -627,7 +627,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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return bit_is_set(rook_attacks_bb(rto, b), ksq);
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}
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return false;
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default:
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@@ -678,7 +678,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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/// Position::backup() is called when making a move. All information
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/// Position::backup() is called when making a move. All information
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/// necessary to restore the position when the move is later unmade
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/// is saved to an UndoInfo object. The function Position::restore
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/// does the reverse operation: When one does a backup followed by
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@@ -865,7 +865,7 @@ void Position::do_move(Move m, UndoInfo &u, Bitboard dcCandidates) {
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castleRights &= castleRightsMask[from];
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castleRights &= castleRightsMask[to];
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key ^= zobCastle[castleRights];
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// Update checkers bitboard:
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checkersBB = EmptyBoardBB;
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Square ksq = this->king_square(them);
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@@ -1033,8 +1033,8 @@ void Position::do_castle_move(Move m) {
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}
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/// Position::do_promotion_move() is a private method used to make a promotion
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/// move. It is called from the main Position::do_move function. The
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/// Position::do_promotion_move() is a private method used to make a promotion
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/// move. It is called from the main Position::do_move function. The
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/// UndoInfo object, which has been initialized in Position::do_move, is
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/// used to store the captured piece (if any).
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@@ -1058,7 +1058,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
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assert(this->color_of_piece_on(to) == them || this->square_is_empty(to));
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capture = this->type_of_piece_on(to);
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if(capture) {
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assert(capture != KING);
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@@ -1137,7 +1137,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
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// Update material:
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npMaterial[us] += piece_value_midgame(promotion);
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// Clear the en passant square:
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if(epSquare != SQ_NONE) {
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key ^= zobEp[epSquare];
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@@ -1151,7 +1151,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
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// Reset rule 50 counter:
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rule50 = 0;
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// Update checkers BB:
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checkersBB = attacks_to(this->king_square(them), us);
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}
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@@ -1165,7 +1165,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
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void Position::do_ep_move(Move m) {
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Color us, them;
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Square from, to, capsq;
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assert(this->is_ok());
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assert(move_is_ok(m));
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assert(move_is_ep(m));
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@@ -1340,7 +1340,7 @@ void Position::undo_castle_move(Move m) {
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assert(move_is_ok(m));
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assert(move_is_castle(m));
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// When we have arrived here, some work has already been done by
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// When we have arrived here, some work has already been done by
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// Position::undo_move. In particular, the side to move has been switched,
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// so the code below is correct.
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us = this->side_to_move();
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@@ -1409,7 +1409,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
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assert(move_is_ok(m));
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assert(move_promotion(m));
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// When we have arrived here, some work has already been done by
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// When we have arrived here, some work has already been done by
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// Position::undo_move. In particular, the side to move has been switched,
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// so the code below is correct.
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us = this->side_to_move();
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@@ -1428,7 +1428,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
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clear_bit(&(byColorBB[us]), to);
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clear_bit(&(byTypeBB[promotion]), to);
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clear_bit(&(byTypeBB[0]), to); // HACK: byTypeBB[0] == occupied squares
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// Insert pawn at source square:
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set_bit(&(byColorBB[us]), from);
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set_bit(&(byTypeBB[PAWN]), from);
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@@ -1488,7 +1488,7 @@ void Position::undo_ep_move(Move m) {
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assert(move_is_ok(m));
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assert(move_is_ep(m));
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// When we have arrived here, some work has already been done by
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// When we have arrived here, some work has already been done by
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// Position::undo_move. In particular, the side to move has been switched,
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// so the code below is correct.
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us = this->side_to_move();
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@@ -1540,7 +1540,7 @@ void Position::undo_ep_move(Move m) {
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void Position::do_null_move(UndoInfo &u) {
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assert(this->is_ok());
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assert(!this->is_check());
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// Back up the information necessary to undo the null move to the supplied
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// UndoInfo object. In the case of a null move, the only thing we need to
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// remember is the last move made and the en passant square.
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@@ -1562,7 +1562,7 @@ void Position::do_null_move(UndoInfo &u) {
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mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
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egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
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assert(this->is_ok());
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}
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@@ -1572,7 +1572,7 @@ void Position::do_null_move(UndoInfo &u) {
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void Position::undo_null_move(const UndoInfo &u) {
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assert(this->is_ok());
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assert(!this->is_check());
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// Restore information from the supplied UndoInfo object:
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lastMove = u.lastMove;
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epSquare = u.epSquare;
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@@ -1587,7 +1587,7 @@ void Position::undo_null_move(const UndoInfo &u) {
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mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
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egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
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assert(this->is_ok());
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}
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@@ -1673,7 +1673,7 @@ int Position::see(Square from, Square to) const {
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// before beginning the next iteration:
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lastCapturingPieceValue = seeValues[pt];
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c = opposite_color(c);
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// Stop after a king capture:
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if(pt == KING && (attackers & this->pieces_of_color(c))) {
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assert(n < 32);
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@@ -1718,7 +1718,7 @@ void Position::clear() {
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}
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checkersBB = EmptyBoardBB;
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lastMove = MOVE_NONE;
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sideToMove = WHITE;
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@@ -1741,7 +1741,7 @@ void Position::clear() {
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void Position::reset_game_ply() {
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gamePly = 0;
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}
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/// Position::put_piece() puts a piece on the given square of the board,
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/// updating the board array, bitboards, and piece counts.
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@@ -1765,7 +1765,7 @@ void Position::put_piece(Piece p, Square s) {
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}
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/// Position::allow_oo() gives the given side the right to castle kingside.
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/// Position::allow_oo() gives the given side the right to castle kingside.
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/// Used when setting castling rights during parsing of FEN strings.
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void Position::allow_oo(Color c) {
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@@ -1793,7 +1793,7 @@ Key Position::compute_key() const {
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if(this->square_is_occupied(s))
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result ^=
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zobrist[this->color_of_piece_on(s)][this->type_of_piece_on(s)][s];
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if(this->ep_square() != SQ_NONE)
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result ^= zobEp[this->ep_square()];
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result ^= zobCastle[castleRights];
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@@ -1803,10 +1803,10 @@ Key Position::compute_key() const {
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}
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/// Position::compute_pawn_key() computes the hash key of the position. The
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/// hash key is usually updated incrementally as moves are made and unmade,
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/// the compute_pawn_key() function is only used when a new position is set
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/// up, and to verify the correctness of the pawn hash key when running in
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/// Position::compute_pawn_key() computes the hash key of the position. The
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/// hash key is usually updated incrementally as moves are made and unmade,
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/// the compute_pawn_key() function is only used when a new position is set
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/// up, and to verify the correctness of the pawn hash key when running in
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/// debug mode.
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Key Position::compute_pawn_key() const {
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@@ -1841,7 +1841,7 @@ Key Position::compute_material_key() const {
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}
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return result;
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}
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/// Position::compute_mg_value() and Position::compute_eg_value() compute the
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/// incremental scores for the middle game and the endgame. These functions
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@@ -1919,7 +1919,7 @@ bool Position::is_mate() {
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MOVE_NONE, Depth(0));
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return mp.get_next_move() == MOVE_NONE;
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}
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else
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else
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return false;
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}
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@@ -1931,10 +1931,10 @@ bool Position::is_mate() {
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bool Position::is_draw() const {
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// Draw by material?
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if(!this->pawns() &&
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this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK)
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this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK)
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<= BishopValueMidgame)
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return true;
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// Draw by the 50 moves rule?
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if(rule50 > 100 || (rule50 == 100 && !this->is_check()))
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return true;
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@@ -1943,7 +1943,7 @@ bool Position::is_draw() const {
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for(int i = 2; i < Min(gamePly, rule50); i += 2)
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if(history[gamePly - i] == key)
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return true;
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return false;
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}
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@@ -1964,7 +1964,7 @@ bool Position::has_mate_threat(Color c) {
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if(this->is_check())
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return false;
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// If the input color is not equal to the side to move, do a null move
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if(c != stm) this->do_null_move(u1);
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@@ -1998,15 +1998,15 @@ void Position::init_zobrist() {
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for(int j = 0; j < 8; j++)
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for(int k = 0; k < 64; k++)
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zobrist[i][j][k] = Key(genrand_int64());
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for(int i = 0; i < 64; i++)
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zobEp[i] = Key(genrand_int64());
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for(int i = 0; i < 16; i++)
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||||
zobCastle[i] = genrand_int64();
|
||||
|
||||
|
||||
zobSideToMove = genrand_int64();
|
||||
|
||||
|
||||
for(int i = 0; i < 2; i++)
|
||||
for(int j = 0; j < 8; j++)
|
||||
for(int k = 0; k < 16; k++)
|
||||
@@ -2099,7 +2099,7 @@ void Position::flipped_copy(const Position &pos) {
|
||||
|
||||
assert(this->is_ok());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Position::is_ok() performs some consitency checks for the position object.
|
||||
/// This is meant to be helpful when debugging.
|
||||
@@ -2144,7 +2144,7 @@ bool Position::is_ok() const {
|
||||
if(kingCount[0] != 1 || kingCount[1] != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Can the side to move capture the opponent's king?
|
||||
if(debugKingCapture) {
|
||||
Color us = this->side_to_move();
|
||||
@@ -2197,7 +2197,7 @@ bool Position::is_ok() const {
|
||||
// Material hash key OK?
|
||||
if(debugMaterialKey && materialKey != this->compute_material_key())
|
||||
return false;
|
||||
|
||||
|
||||
// Incremental eval OK?
|
||||
if(debugIncrementalEval) {
|
||||
if(mgValue != this->compute_mg_value())
|
||||
@@ -2232,6 +2232,6 @@ bool Position::is_ok() const {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user