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Greatly speedup has_mate_threat()
Instead of loop across all legal moves to find a mate loop across possible check moves only. This reduces more then 10 times the number of moves to check for a possible mate. Also rename generate_checks() in generate_non_capture_checks() so to better clarify what the function does. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1903,20 +1903,13 @@ bool Position::is_mate() const {
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/// Position::has_mate_threat() tests whether a given color has a mate in one
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/// from the current position. This function is quite slow, but it doesn't
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/// matter, because it is currently only called from PV nodes, which are rare.
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/// from the current position.
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bool Position::has_mate_threat(Color c) {
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StateInfo st1, st2;
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Color stm = side_to_move();
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// The following lines are useless and silly, but prevents gcc from
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// emitting a stupid warning stating that u1.lastMove and u1.epSquare might
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// be used uninitialized.
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st1.lastMove = st->lastMove;
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st1.epSquare = st->epSquare;
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if (is_check())
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return false;
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@@ -1927,18 +1920,26 @@ bool Position::has_mate_threat(Color c) {
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MoveStack mlist[120];
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int count;
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bool result = false;
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Bitboard dc = discovered_check_candidates(sideToMove);
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Bitboard pinned = pinned_pieces(sideToMove);
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// Generate legal moves
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count = generate_legal_moves(*this, mlist);
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// Generate pseudo-legal non-capture and capture check moves
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count = generate_non_capture_checks(*this, mlist, dc);
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count += generate_captures(*this, mlist + count);
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// Loop through the moves, and see if one of them is mate
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for (int i = 0; i < count; i++)
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{
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do_move(mlist[i].move, st2);
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Move move = mlist[i].move;
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if (!pl_move_is_legal(move, pinned))
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continue;
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do_move(move, st2);
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if (is_mate())
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result = true;
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undo_move(mlist[i].move);
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undo_move(move);
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}
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// Undo null move, if necessary
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