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Simplify Endgames::probe()
With this API change we simplify both function and caller site. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -108,7 +108,7 @@ MaterialEntry* MaterialTable::probe(const Position& pos) {
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// Let's look if we have a specialized evaluation function for this
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// particular material configuration. First we look for a fixed
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// configuration one, then a generic one if previous search failed.
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if ((e->evaluationFunction = endgames.probe<Value>(key)) != NULL)
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if (endgames.probe(key, e->evaluationFunction))
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return e;
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if (is_KXK<WHITE>(pos))
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@@ -145,7 +145,7 @@ MaterialEntry* MaterialTable::probe(const Position& pos) {
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// scaling functions and we need to decide which one to use.
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EndgameBase<ScaleFactor>* sf;
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if ((sf = endgames.probe<ScaleFactor>(key)) != NULL)
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if (endgames.probe(key, sf))
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{
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e->scalingFunction[sf->color()] = sf;
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return e;
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