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Enable easy move detection only for recaptures
It could lead to terrible mistakes otherwise, as it happened during a game on playchess when on this position (after white's f4): 2q4r/4b1k1/p3rpp1/3np2p/PpNpNP1P/1P1P2PQ/2P1R3/4R1K1 b - - 0 1 SF moves immediately e5xf4 instead of the correct f5. In general during engine matches it is impossible the opponent leaves a piece hanging or anyhow starts a clear losing sequence. So avoid to fall in subtle traps. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1265,7 +1265,7 @@ int Position::see(Move m) const {
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{
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Square capQq = to - pawn_push(sideToMove);
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assert(capturedType == NO_PIECE_TYPE);
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assert(!capturedType);
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assert(type_of(piece_on(capQq)) == PAWN);
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// Remove the captured pawn
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