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Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion is mine. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -382,7 +382,7 @@ const string Position::to_fen() const {
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/// Position::print() prints an ASCII representation of the position to
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/// the standard output. If a move is given then also the san is print.
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/// the standard output. If a move is given then also the san is printed.
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void Position::print(Move move) const {
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@@ -1561,7 +1561,7 @@ void Position::allow_ooo(Color c) {
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Key Position::compute_key() const {
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Key result = Key(0ULL);
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Key result = 0;
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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if (square_is_occupied(s))
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@@ -1586,7 +1586,7 @@ Key Position::compute_key() const {
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Key Position::compute_pawn_key() const {
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Key result = Key(0ULL);
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Key result = 0;
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Bitboard b;
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Square s;
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@@ -1611,7 +1611,7 @@ Key Position::compute_pawn_key() const {
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Key Position::compute_material_key() const {
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Key result = Key(0ULL);
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Key result = 0;
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for (Color c = WHITE; c <= BLACK; c++)
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for (PieceType pt = PAWN; pt <= QUEEN; pt++)
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{
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@@ -1703,7 +1703,7 @@ bool Position::is_draw() const {
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bool Position::is_mate() const {
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MoveStack moves[256];
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MoveStack moves[MOVES_MAX];
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return is_check() && (generate_moves(*this, moves) == moves);
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}
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@@ -1713,7 +1713,7 @@ bool Position::is_mate() const {
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bool Position::has_mate_threat() {
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MoveStack mlist[256], *last, *cur;
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MoveStack mlist[MOVES_MAX], *last, *cur;
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StateInfo st1, st2;
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bool mateFound = false;
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