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Small codestyle touches
Mostly suggested by Justin (UncombedCoconut), the 0ULL -> 0 conversion is mine. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -403,7 +403,7 @@ namespace {
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AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
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}
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for (Bitboard b = 0ULL; b < 256ULL; b++)
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for (Bitboard b = 0; b < 256; b++)
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
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}
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@@ -511,7 +511,7 @@ namespace {
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for (int i = 0, index = 0; i < 64; i++)
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{
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attackIndex[i] = index;
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mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
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mask[i] = sliding_attacks(i, 0, 4, deltas, 1, 6, 1, 6);
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#if defined(IS_64BIT)
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int j = (1 << (64 - shift[i]));
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