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Do not pass pinned argument in Position::pl_move_is_legal()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -360,7 +360,7 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) {
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// Remove illegal moves from the list
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for (int i = 0; i < n; i++)
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if (!pos.pl_move_is_legal(mlist[i].move, pinned))
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if (!pos.pl_move_is_legal(mlist[i].move))
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mlist[i--].move = mlist[--n].move;
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return n;
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@@ -405,7 +405,7 @@ bool move_is_legal(const Position& pos, const Move m) {
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assert(pos.piece_on(to - pawn_push(us)) == piece_of_color_and_type(them, PAWN));
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// The move is pseudo-legal, check if it is also legal
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return pos.pl_move_is_legal(m, pinned);
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return pos.pl_move_is_legal(m);
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}
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// Castling moves
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@@ -537,12 +537,12 @@ bool move_is_legal(const Position& pos, const Move m) {
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return false;
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}
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// The move is pseudo-legal, check if it is also legal
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return pos.pl_move_is_legal(m, pinned);
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return pos.pl_move_is_legal(m);
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}
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// Luckly we can handle all the other pieces in one go
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return ( pos.piece_attacks_square(pos.piece_on(from), from, to)
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&& pos.pl_move_is_legal(m, pinned)
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&& pos.pl_move_is_legal(m)
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&& !move_promotion(m));
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}
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