Do not pass pinned argument in Position::pl_move_is_legal()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-02-19 16:48:57 +01:00
parent 0a0ea36e25
commit 734941672e
4 changed files with 12 additions and 23 deletions

View File

@@ -360,7 +360,7 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) {
// Remove illegal moves from the list
for (int i = 0; i < n; i++)
if (!pos.pl_move_is_legal(mlist[i].move, pinned))
if (!pos.pl_move_is_legal(mlist[i].move))
mlist[i--].move = mlist[--n].move;
return n;
@@ -405,7 +405,7 @@ bool move_is_legal(const Position& pos, const Move m) {
assert(pos.piece_on(to - pawn_push(us)) == piece_of_color_and_type(them, PAWN));
// The move is pseudo-legal, check if it is also legal
return pos.pl_move_is_legal(m, pinned);
return pos.pl_move_is_legal(m);
}
// Castling moves
@@ -537,12 +537,12 @@ bool move_is_legal(const Position& pos, const Move m) {
return false;
}
// The move is pseudo-legal, check if it is also legal
return pos.pl_move_is_legal(m, pinned);
return pos.pl_move_is_legal(m);
}
// Luckly we can handle all the other pieces in one go
return ( pos.piece_attacks_square(pos.piece_on(from), from, to)
&& pos.pl_move_is_legal(m, pinned)
&& pos.pl_move_is_legal(m)
&& !move_promotion(m));
}