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Pass CastlingFlag argument only
Instead of Color and CastlingSide. Change functions API accordingly. No functional change.
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@@ -291,10 +291,10 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
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Value bonus = shelter_storm<Us>(pos, ksq);
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// If we can castle use the bonus after the castling if it is bigger
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if (pos.can_castle(make_castling_flag(Us, KING_SIDE)))
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if (pos.can_castle(MakeCastling<Us, KING_SIDE>::flag))
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bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
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if (pos.can_castle(make_castling_flag(Us, QUEEN_SIDE)))
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if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::flag))
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bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
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return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);
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